October 14, 2024

 

Beggar 22, 5043  (cont)

 

(12:00 noon)

Ben casts Restoration on Arden, Cure Light on himself.

Follow FtP – see map -- come to water across stairs.

Arden tests the liquid: it is water.

Ben goes down with his Helmet of Underwater Movement activated, sees hatch with lever.

Ben lets Arden use Helmet, Arden goes down with a rope tied around him.  FtP goes through the door.  41=no traps, pulls lever, grinding gear and swooshing liquid noises for a round, and then the door opens.  Inside is a room barely large enough for one person, with another hatch door on the opposite wall.  FtP goes through that door as well.  There is a lever inside the room for each of the doors.   Arden returns to the group to discuss what we can do – conclude different spells are needed and return up the flights of stairs to a place to spend the night. 

Discussion concludes that it is good Artes is no longer with the group, as he could never have tolerated the hours of discussion and planning.

 

Beggar 23, 5043

 

(8:00am)

Ben casts Water Breathing on Beari, Zora, and himself – will last 13 hours.  Arden will continue using Ben’s Helmet; and Valanthe will share his “bubble” of air. 

Ben casts Circle of Eyes on Arden; Ben casts Find the Path on Arden.  Beari casts Scry on Familiar on Valanthe.  Arden goes down to hatch, goes in, and pulls the lever on the other door.  Levers on both doors move; the first door closes; there are grinding gear and swooshing liquid noises, and the clear water which had been in this chamber is replaced with murky, silt-filled water.  Then the second door opens.  Arden pulls out his lightstone, but even with it he is unable to see further than 5’ through the water.  Arden pulls the outside lever, closing this door (and presumably opening the one towards the rest of the group).  He proceeds along FtP slowly, with his quarterstaff out as a probing pole.  The others wait for some reason to do something.

 

Initiative: Beari, Arden, Zora, Ben.

Arden attacked by a tribe of Locathah.

Round 1: 

Beari scrys; Arden moving forward; L7 stabs Arden (all others miss) for 5;  Zora nothing; Ben moves to lock.

 

Round 2: 

Beari waits for Ben to cycle through lock; Arden moves, finds L7 & L8, kills both; Locathah all miss Arden; Zora waits; Ben into lock

 

Round 3: 

Beari moves to outside lock; Arden kills L9, L10, L2; Lochathah all miss Arden; Zora waits; Ben in lock, cycling.

 

Round 4: 

Beari waits; Arden kills L11, L12, L13; Lochathah all miss Arden; Zora waits; Ben exits lock.

 

Round 5: 

Beari into lock; Arden kills L1, L4, L5; Lochathah both miss Arden; Zora moves to outside lock; Ben moves towards noise of fight.

 

Round 6: 

Beari in lock, cycling; Arden kills L3, L6; Ben casts Light, advances; Zora waits.

 

XP: 0 

 

Back to FtP.  Two rooms later.

Initiative: Ben, Beari, Zora, Arden.

Ben attacked by an Orca.

 

Round 1:

Orca misses Ben;

 

Round 2: 

Ben hits Orca with Morningstar for 13, 12, 12, 15; Beari casts Magic Missile for 21; Zora hits for 55, kills; Arden: “Are you done?”

 

XP: 0 

 

(9:00am)

 

Continue with FtP.  Some rooms later.

Initiative: Beari, Zora, Arden, Ben.

Group attacked by a school of Shocker Lizards.

 

Round 1: 

Beari walks, Zora walks, Arden walks, SLs group strike with electricity, Reflex save DC::36 for half damage from 68 – Arden saves & evades, Beari, Ben, and Zora take full damage; Ben moves forward, tells Beari to go forward.

 

Round 2: 

Beari goes forward; Zora moves right and discovers SLs, hits SL4 for 38, 48, kills, cleaves SL3 for 78, kills; Arden pokes SL2, kills; Shocker Lizards build up electrical charge; Ben reserves for target.

 

Round 3: 

Beari casts Protection from Elements::Electricity on herself, moves up to Arden; Zora moves along wall, calls out; Arden steps to side, attacks SL1, kills, hits SL13 for 49 + 14 cold; SLs group strike, Reflex Save DC::28 for half damage from 45 – Arden and Beari save and evade, Zora and Ben take half damage; Ben casts Find the Path on himself.

 

Round 4: 

Beari returns Zora’s call, moves forward; Zora moves to where she heard Beari, finds rope, sees Arden, 5’ step, hits SL13, kills; Arden moves to Beari; Shocker Lizards build up electrical charge; Ben moves forward.

 

Round 5: 

Beari sees walls narrowing to 5’ wide passageway to next chamber, moves into it; Zora moves up; SLs group strike, Reflex Save DC::26 for half damage from 44 – Arden and Beari save and evade, Zora and Ben save and take half damage; Ben casts Flame Strike, kills remaining SLs.

 

XP: 60 

 

Ben casts Mass Heal.

 

(10:00am)

 

Back to FtP.  A couple of rooms later the next room somehow feels much larger.  Walk through it for several hundred feet.

Initiative: Beari, Arden, Zora, Ben.

Group attacked by a Kraken, then by a Dragon Turtle, then by a Tojanida.

 

Round 1: 

Kraken Tentacle (KT1) hits Arden for 25, grapples, pulls Arden to mouth, bites for 24; KT2 hits Zora for 25, grapple invokes AoO from Zora for 28, grapple fails, Kraken Arm (KA1) on Beari misses, KA2 on Ben bloopers (cramps, out of action), KA3 on Beari hits for 12, grapples, will constrict next round, KA4 on Ben criticals for 37, grapples, will constrict next round, KA5 has no target, KA6 has no target; Zora hits for 119, 32, 30, 22, 26; Ben hits with dagger for 14.

 

Round 2: 

Beari casts Time Stop for 4 actions: [1] escapes from KA3 grapple and moves at an angle, [2] casts Mordenkainen’s Sword (MS), [3] Sculpts spell Chain Lightning [maximized] into a cone in the general direction of the Kraken (plus Arden), [4] ???, MS hits for 23, CL hits for 120; Arden stabs with dagger for 60 (including lightning), tries escape artist but fails; K bites Arden for 23, KA4 constricts Ben for 12, KT2 hits Beari for 21, grapples, pulls Beari to mouth, bites for 18, KA5 hits Zora for 9, grapple invoked AoO from Zora for 50, grapple fails, KA6 hits Zora for 8, grapples, will constrict next round; Zora tries to break grapple, fails, stabs for 11, 10, 32, 19; Ben stabs for 6, 0, 7; Dragon Turtle (DT) bites Ben for 24, grapple fails, claws for 22.

 

Round 3: 

Beari stabs with dagger on Kraken, hits for 6, kills it, names her blade “Kraken Poker”; Arden moves back towards Ben; Zora hits DT for 134, 30, 125, 120; Ben casts Implosion on DT but it saves, casts Destruction on DT but it saves and only takes 21; DT bites Ben for 25 but fails grapple, claws Zora for 41; Tojanida [Snapping Turtle (ST)] bites Beari for 21, grappled – automatic bite next round, claws for 23, 9.

 

Round 4: 

Beari hits ST for 6, 5, MS hits for16; Arden, on ST’s back, hits for 15 + 5 cold; Zora hits DT for 40, kills, moves to ST; Ben moves closer to ST; ST bites Beari for 22, claws Zora for 14.

 

Round 5: 

Beari, MS on ST for 19, dagger misses; Arden hits ST for 24 + 10 cold, 26 + 16 cold, 25 + 11 cold, 14 + 1 cold; Zora hits ST for 38 + 5 elec, 139 + 9 elec, 28 + 12 elec, kills.

 

XP: 1,125 

 

Ben casts Mass Heal.

 

Searching the bodies turns up 2,155 gp + 7,923gpv in gems.

 

(11:00am)

 

Several hundred feet later the huge cavern reverts to the series of 100’ long, 50’ wide & high chambers. 

 

(12:00 noon)

 

A large number of chambers later we come to another waterlock.  Ben’s Chain of Eyes is still active on Arden.  Beari casts Scry on Familiar on Valenthe.  Arden goes through first, still with Valanthe. Finds nothing alarming on the other side of the double locks, but does see stairs going up, and out of the water.  Zora goes through next, then Beari, then Ben.  Shortly, everyone is out of the water.

 

There are illusions, secret doors, and traps, but no more encounters with monsters, and the group reaches the Lever Room.

 

(1:00pm)

 

Pull the lever and move to level 6.  Decide that, if the pattern holds true, there will be exactly one monster between here and the Level 6 Lobby with the next puzzle – and therefore there is no need to rest up and restore spell slots.  See actual passageway.

 

One thousand or so feet later, we see an ooze with tentacles about 100’ away.  Zora’s memory cards tell them that this is a Life Absorber.  After we hear the description, Zora wants to change her vote for continuing; Beari votes for setting up Mordenkainen’s Magnificent Mansion and homesteading here.  Group planning is more positive.  We calculate how many rounds each person can last, once inside the LA.  Beefing up ACs with Protection from Evil will give some people an extra round.  Arden loans Zora his Hat of Charisma, dropping him down from 27 to 23 rounds, while raising her from 18 to 24.  The plan is to all go in and fight it together, but stagger their entrances such that all of them will have the same “expiration date” round.  And, also, that going back to the without-a-lever room and spending the night, to reassign spell slots to maximize destruction spells, is a good idea.  As a sad side effect, we discover that the extra-planar Mordenkainen’s Magnificent Mansion cannot be cast inside these catacombs. 

 

Beggar 24, 5043

 

(8:00am)

Ben casts Protection from Evil on everyone.  Zora to go first: rounds 1 through 24; Arden second: rounds 2 through 24; Ben third for rounds 6 through 24; and Beari fourth for rounds 7 through 24.

 

Round 1: 

Zora hits: {1} dead; cleave {2} dead; {3} 47, 45, 48.

 

Round 2:

Zora hits: {3}; cleave {4} 76, dead; cleave {5} 71, 64, dead; cleave {6} 66;

Arden hits: {6} 61, 52, 63.

 

Round 3: 

Zora hits: {6} 70, dead; cleave {7} dead; {8} 66, 72, 67;

Arden hits: {8} 59, dead; {9} 52, dead.

 

Round 4: 

Zora hits: {10} 67, 72, 63, 64, dead; cleave {11} 71;

Arden hits: {11} 52, 60, 41, 67.

 

Round 5: 

Zora hits: {11} dead; cleave {12} 70, 66, 63, 71, dead; cleave {13} 71;

Arden hits: {13} 43, 47, 50, dead.

 

Round 6: 

Zora hits: {14} 70, 71, dead; cleave {15} 69, 72, 70;

Arden hits: {15} dead; {16} 54, 53, 50;

Ben casts Implosion: {16} dead.

 

Round 7: 

Zora hits: {17} 72, 64, 73, 74, dead; cleave {18} dead;

Arden hits: {19} 72, 61, 42, 62;

Ben continues Implosion: {19} dead;

Beari casts Disintegrate {20} dead.

 

Round 8: 

Zora at zero AC, hits: {21} 66, 68, dead; cleave {22} 76, dead; cleave {23} 68;

Arden hits: {23} 54, dead; {24} 53, 26;

Ben continues Implosion: {24} dead;

Beari casts Disintegrate: {25} dead; casts Disintegrate: {26} dead.

 

Round 9: 

Zora at -1 STATS, hits {27} 275, dead; cleave {28} 66, dead; cleave {29} 66, dead; cleave {30} 276;

Arden at zero AC, hits: {30} 47, 54, dead; {31} 41;

Ben concludes Implosion: {31} dead; recasts Implosion: {32} dead;

Beari casts Disintegrate: {33} dead; casts Disintegrate: {34} dead.

 

Round 10: 

Zora at -2 STATS, hits {35} 68, 69, 63, dead; cleave {36} miss, 67;

Arden at -1 STATS, hits {36} 63, 51, dead; {37} 57;

Ben continues Implosion: {37} dead;

Beari uses pearls to regain spells, casts Disintegrate: {38} dead; casts Disintegrate: {39} dead.

 

Round 11: 

Zora at -3 STATS, hits {40} dead; cleave {41} dead; {42} 67, 66, 61, 65;

Arden at -2 STATS, hits {42} 58, dead; {43} 76, 55;

Ben continues Implosion: {43} dead;

Beari casts Maximized Fireball: {44} 60; casts Maximized Fireball: {44} 60.

 

Round 12: 

Zora at -4 STATS, hits {44} dead; cleave {45} dead; hits {46} dead; cleave {47} dead – and Life Absorber dies and dissolves.

 

HP: 7,200 

 

Ben casts Mass Heal.

 

We proceed 200’ to the next lobby and find the next puzzle.

 

END OF RUN