July 28, 2024
Beggar 20, 5043 (cont)
(8:00 PM)
We pull the lever and
find ourselves with a new path to
explore to the North.
Ben heals Zora for 16hp.
We decide to camp here.
Arden and Zora keep watch. Beari and Ben
sleep
and then learn spells. Ben learns Find
the Path several
times.
Rope
Trick does
not work here.
Beggar 21, 5043
(9:00AM)
We get back spells and
head out. <See Level 2 Passageway.> We come to a slightly glowing hallway. Beari casts Detect
Magic
– it is
not magical. Arden goes in after telling
us to pull him back if he explodes. [There
are problems with his wishes. (1) He is
not tied to anything to pull; (2) Hard to pull something which has
exploded. Maybe he should rethink?]
We find another glowing
hallway. Arden does a deeper search to see
if he can
figure out why – learns nothing new.
We continue following the path through light and dark sections.
Arden bumps into
something in the dark. Surprise!
We are gooey. ICK!
Init: Arden, Zora, Ben, Beari.
There is an ooze around
us full of acid causing damage and
we can’t breathe.
Round 1:
10hp of acid damage to
party.
Arden hits O1
with very special dagger for 66,
but we take 44 points of lighting damage as a result.
Arden hits O1 again, again, again:
36, 12 shock, 13 fire.
Zora uses punching dagger
– does 50
hp.
Ben has no useful weapon
so he waits for rescue.
Beari hits with dagger for 10.
Round 2:
10hp of acid damage to
party.
Arden hits with dagger
for 49+16+13.
Zora hits with dagger for 80
+ 12 = 92
/ 2 = 46.
Ben waits.
Beari hits for 9.
Round 3:
10hp of acid damage to
party.
Arden hits for 46, 16,
20.
Zora hits for 115 + 12 = 127
/ 2 = 63.
Ben waits.
Beari hits for 10.
Round 4:
10hp of acid damage to
party.
Arden hits for 51+22+18.
Zora hits for 92 + 14 = 106
/ 2 = 53. O1
dies.
XP:
284
Shaking his head (I mean, who goes adventuring without a dagger?!?),
Arden hands Ben and Zora each a dagger to carry and use in case we ever
encounter another ooze.
Ben heals us all.
That was gross! Let’s
not go inside any more oozes no matter what influencers say. Muscin is not
worth
it.
Beari casts a Lightning
Bolt spell
into Arden’s
spell-storing dagger.
We continue in and out
of light and dark areas hoping to
reach our next puzzle.
We find a room with
arches <see Level 2 Lobby>
and a
logic puzzle about dogs gnawing on bones.
We choose the first arch.
XP: 500
Arden steps in and Ben
casts
Find the Path
on him.. [Henceforth “FtP”.] <see Level
2 Maze> We
follow the spell down corridors until we come to stais
going down. We go down and find more
stairs. We keep following the
spell. There is a secret door we mark
but do not investigate. We find a spot
with an illusion of a wall and go through.
Continue until we meet a Blue Dragon who tells us to go away. It is not very big, but it does fill the
passageway. It won’t let us pass
so we send Zora ahead to attempt to
dispatch it.
Init: Beari, Arden, Zora,
Ben
Round 1:
Beari casts Magic
Missile on
BD1
and the illusion disappears.
XP:
0
We continue on. Find
stairs up. Continue on through maze. Find more
stairs up, find more stairs up, continue to stairs down, keep going. Arden searches for a secret door –
finds and opens. Keep going around and
around and up and down until we find a monster.
It’s a Gibbering Mouther and Beari knows about them.
They are super gross! So many
mouths!
Init: Zora, Beari,
Ben, Arden
Round 1:
Zora charges and gets within
5’
and begins to sink in quicksand up to her hips.
Hits GM1 for 25+2.
GM1 makes a
blinding
light – we save; gibbers at us –
we save; hits Zora three times for -1 CON
each hit.
Beari casts Levitate on Zora
and pulls her from quicksand toward ceiling.
Ben casts Flame
Strike on GM1
– 33 Holy,
32 flame – then casts Blade
Strike for 9.
Arden activates boots
and flies to GM1, hits for
67, kills.
XP:
11
Ben fixes Zora’s CON loss
and hp damage.
Beari again casts a Lightning
Bolt spell
into Arden’s
spell-storing dagger.
Zora and Arden carry Beari and Ben across the quicksand.
We find another monster,
a Shambling Mound. Beari knows about them: plant, blind.
Init: Beari, Zora,
Arden, Ben.
Round 1:
Beari casts Fireball for 60 hp.
SM1 moves to
Slam Arden for 21.
Zora activates boots and
flies to
charge and hits for 29, 24; touches ceiling.
Arden spring attacks
– hits for 18 then jumps back
further and is running and jumping in place to try and confuse SM1.
Ben casts Implosion on SM1 but
it saves.
Round 2:
Beari casts Mordenkainen’s
Sword and
hits for 16.
SM1 hits Zora for 44,
constricts for 29.
Zora hits SM1 for
50, 36,
33, 34, 31.
Arden hits for 16.
Ben keeps moving to
distract.
Round 3:
Beari hits with Mordenkainen’s
Sword for 20.
SM1 hits Zora for 65.
Zora hits SM1 for
43 –
kills.
XP:
270
Ben heals Zora of many damage.
Arden searches the body
and is surprised to find 2
platinum. Some discussion about possible
rarity value back home.
Continue until FtP informs Arden
of a trap and how to disarm it, which he does.
Find the next monster, a
Huge Viper with a poisonous bite.
Init: Beari, Arden, Zora,
Ben.
Round 1:
Beari cast Fireball Maximized – kills.
XP:
0
Continue to next trap
and disable it. Continue to alcove and
find lever.
(11:30AM)
We pull the lever.
New room – no
lever – let’s go get some
more radiation and find another puzzle. <see
Level 3 Passageway> High ho, high ho
its to a puzzle we go. Let’s move
along and find a way home. High ho,
high, ho, high ho, high ho.
We find a swirly squirrel box
monster <see picture> and
Z tries to figure out what it is.
It leaps about! Look at the
swirls.
It is a Sonic Elemental.
Three kinds of attacks: hearing, mind, body.
Lots of immunities.
Init: Beari, Zora,
Arden, Ben.
Round 1:
Beari casts Bigby’s
Clenched Fist
for 21.
Zora hits for 26, misses on
35, hits on
43 for 21, misses.
SE1 misses
Arden; issues a Sonic Blast but
everyone saves and take half = 19 hp damage.
Arden tries to place an Inmoveable
Rod, fails, tries to hit, misses, moves away.
Ben intelligently casts Zone
of Silence
on SE1, but cannot
overcome its Spell Resistance.
Round 2:
Beari touches Arden and Ben,
and via Val
also touches Zora, casts Mass
Resist Elements vs
Sonic [henceforth MRE];
Fist hits for 18.
Zora hits for 47, 72, miss,
96.
SE1 slams Zora for 18;
issues a Sonic Stun for 32 or 12 (after MRE -12 reduction).
Arden hits for 20.
Ben waits.
Round 3:
Beari casts Magic
Missile for
18; Fist
hits for 19.
Zora hits on 40 for 26, hits
for 52,
hits for 78, misses on 33, hits for 108.
SE1 misses Zora; issues
a Sonic Blast for 25 or 6 (after MRE -12 reduction).
Arden hits for 14
– kills.
XP:
1,308
The Sonic Elemental
dissolves.
Ben heals us all. We
continue to the lobby <see Level 3
Lobby> and find the next puzzle.
(1:30PM)
It is a chess puzzle.
Which is painful and hard. Fun
time is over. At least I got a nap.
END OF RUN