March 17, 2024

 

Sword 19, 5043    

 

We put the key in the lock and we all go through the portal touching.  Heat World!

 

Init.

Round 1. 

We are inside the sun – it is hot and miserable.  The heat is doing subdual damage 5hp/round.  Also 3hp acid/round.

 

The Heat Guardian, according to Zora: long armed angry hot guy with drippy acid.  Lots of fire and heat damage.  Frank hates us and wants us to all die a fiery death.  [And yet you didn’t.]

I’m Mr. Heat Miser.  I Mr. Sun.  I’m Mr. Green Christmas.  I’m Mr. 101.  Friend (?) call me Heat Miser.  Whatever I touch start to melt in my clutch.  I’m too much!

Picture of world in hollow sun.  [Ironically, there is a shadow over this world with no shadows.]

 

Round 2. 

Beari casts Mass Resist Elements (Acid).  Discount 12 damage from acid per round for 19 minutes.

Arden tries to do some scouting around the orb.

We have a terrible discussion about confusing geometry.  Math doesn’t equal fun.

Arden say, “Cloud approaching from behind me.”

Zora readies longbow, waits for target.

Ben moves closer to Zora.

 

Round 3. 

Arden goes scouting again – Finds fire cloud, evades, finds another fire cloud.

Ben casts Aid on Zora.

 

Round 4. 

Beari casts Ice Wall horizontally on the sphere for cooling.  Invites all to stand on it.

Arden keeps scouting.  Finds two more fire clouds.

Fire Clouds move closer

Zora moves to stand on ice, arrows ready.

Ben casts Energy Immunity (Fire) on ???.

 

Round 5. 

Beari casts Wind Wall around Zora, Ben, and herself.

Arden moves to the bottom of the sphere, yells, “Best guess I’m on the bottom”

Zora moves through Wind Wall, fires arrow into cloud, moves back to ice.

Ben reserves for what to do.

 

Round 6. 

Beari sees they are Incendiary Clouds – clouds will be destroyed by Wind Wall before they do damage to us.

Arden runs in a spiral pattern up the globe going through the clouds.  Encounters the Guardian and yells his direction.

Guardian casts Wall of Fire inside Wall of Wind.

Guardian is tall and made of solid fire with talons dripping in acid.  Right eye is flame with black pupil.  Left eye is flame with black pupil except the lower 60º arc of its iris.

Zora attacks Guardian with cold arrows: hits, hits, hits, misses;

Ben moves through Wall of Fire without harm to Arden and Zora, but not quite in sight of Guardia.

 

Round 7. 

Beari casts Protection from Elements (Fire) on herself – can ignore first 228 hp from fire damage – moves to where she can see the rest of the party.

Arden hits Guardian and takes damage from Guardian’s Fire Shield;

Guardian casts Firestorm around himself -- Ben is immune; Beari and Arden evade for no damage; Zora is hurt – attacks Arden and Zora with talons but misses;

Zora flies a few feet off the ground, moves back out of AoO range, shoots bow, hits, hits, hits;

Ben casts Fire Storm as Cold for 66hp.

 

Round 8. 

Beari casts Maximized Cone of Cold for 90;

Arden takes a flying  tumble behind Guardian, backstabs twice for regular + cold damage [and lucks out as DM forgets to give Arden damage from Fire Shield]

Guardian casts FirestormZora is out of range; Ben is immune; Beari and Arden evade for no damage – attacks Ben for hit, miss, miss, hit, hug;

Zora shoots at Guardian: hits, hits, misses, misses, hits;

Ben rolls his strength to escape the hug; combat casting, successful concentration check, of Implosion, but fails Spell Resistance check; tries Implosion a second time with successful concentration check but failed Spell Resistance check;

6 hp subdual

 

Round 9. 

Beari casts Ice Storm on Guardian and Arden;

Arden stabs Guardian in back, kills [again Fire Shield damage is forgotten/overlooked].

 

Ben casts Mass Heal on the group.

Arden searches the body

Rod of Negation against the Fire Shield – oops – nevermind – doesn’t do anything.

Arden cuts off the hands, still dripping acid from the talons, uses a wand to cast Gentle Repose on them, and puts them into his Belt of Many Pockets.

Arden puts the Key into the keyhole that is the Guardian’s left eye.  We go through the portal.  (Where are we now?)

 

Zora says next time we kill a monster she will twerk for us.  Ben and Arden are excited; Beari would like to opt out.

 

A New Place.

A scraggly field – arid and warm, but not too hot.  Insects jumping around – feels like being in the bush.

We fly straight up to look around and get the lay of the land.

 

You are suddenly and instantaneously no longer in the same place.  The clear blue sky and the ground beneath you have been replaced with a yellowish-fox extending in all directions and containing no discernable means of orientation.  Furthermore, you are in freefall, with no sense of gravity telling you where the ground was.  This sudden feeling that you are falling might provoke “space sickness”: save on a FORT::32 or be nauseated.  Each round, roll a d20 and tell the result to the DM.

 

Beari fails Fort save – is nauseated.  Arden fails.  Zora and Ben save.

Zora is carrying Ben so they can talk to each other.  Zora recites the relevant memory card to Ben, then Ben casts Miracle and we are moved back to the surface of the planet.  The nausea passes.

Zora recites the memory card to the others.  We cannot fly here at all.  Must maintain contact with the ground at all times or end up in the free fall clouds again.

 

Beari casts Secure Shelter.  We stay overnight and get spells back.

 

Sword 20, 5043

 

We tie a rope around Arden, tie the other end to the top of a tree.  Arden flies up to look around.  There are green hills in the distance to the North.  East, West, South have more outback.  We go North.  There are no animal tracks to be found, just insects.  In a few hours we reach the hills. Got to the top of a hill and send Arden up to look – with rope tie and Zora on ground.  There are hills ahead of us as far as we can see and scrub behind.  In a few hours we reach forested hills.  Slightly more critters, no mammals.  We see a stream ahead and we go to it.

 

There are fish in the stream.  They’re not talking to us.  Arden goes up to look for life signs.  We see a lake ahead.  We go to the lake.  It’s getting dark and cast Secure Shelter.  Arden flies out over the lake, with a rope dragging through the water, to see if there are any larger things in it.  Beari is concerned about what might be in the lake.  There are fish, but not unusually large.  Arden flies back.

 

Third Watch – Ben and Arden.  Arden sees that the lake is very still, and constellations of stars are reflected on its surface.  But, Arden also notices, the sky is still overcast.  How is this possible?  Arden wakes everyone to show this.  Arden pulls out the Gem of True Seeing.  Sees no difference.  Seems like the lights are in the water not in the sky.  Ben uses the gem for the same results.  Arden sticks his head in the lake to see if he sees anything under the water.

 

Sword 21, 5043

 

Overcast with rain coming

We hike downstream through the rain (upper 70s).

Stream exits into a valley with city in the mountains.

Rain passes, beautiful sunset.

We make camp.  Sky clears.  Real constellations don’t match what the lake was “reflecting”.  The Lake Reflection might match the real constellations from 2-3 months earlier.  Arden notes that this could place the reflection constellations as being near the time we were thrown out of Plynck.

 

Sword 22, 5043

 

Bright sunlight, clear sky, start to hike to city.

Time passes.

 

Sword 25, 5043

 

Midday.  What we thought from the distance was a city seems to be a castle with big walls.  Very defensible but broken down.  We go in.  It all looks abandoned.  As they step inside, Beari and Ben each hear a voice in their head.

 

This line of poetry suddenly calls attention to itself; as if you were remembering it:

The fountains are dusty in the Graveyard of Dreams

The hinges are rusty, they swing with tiny screams.

 

Beari says to leave so we do.

Arden flies up (tied to Zora).  Fountains are dried up,. decrepit.  Arden flies over the wall, over the courtyard, nothing happens to him.  Arden comes back, then walks into the courtyard – no sign of life – long abandoned.  No signs of pillage or hurried abandonment.  Everything taken away.  There is a road out the back.  We make camp outside the castle on the “road” side.

 

End of run.