Plynck
January
16, 2010
Rule Changes:
1. Having a
higher-level group like this, and fudging for its being bigger than the
four-person groups that the books are designed around, I’ve found
that the
general run of monsters provided by the books mostly are designed to be
challenging by directly negating the various advances your characters
have made
by going up levels. More and more, the
available monsters are undead, constructs, golems, elementals –
creatures that
are immune to sneak attack bonuses, criticals, etc.
Or else the monsters have very high Spell
Resistances.
It seems to me that the designers have determined
that
balance is the keyword, but have opted for making the characters
weaker, rather
than the monsters stronger, to obtain that balance.
I think this is an indication of laziness on
their part.
Also, I think balance is
important, but only in support of
the true keyword: fun.
Since it is frustrating to have
your characters gain
abilities, and then have the monsters negate them, I am now trying out
something new. Rather than just use the
monsters as written up, I will be taking the writeups as a guideline,
but
making modifications to them for what I hope and intend to be more
enjoyable
encounters. I am considering, once the
group ends up back in parts of Plynck more heavily populated by undead,
making
a drastic world-wide change to all undead to remove their immunity to
criticals
(but if I do this then they will get stronger in other ways to
compensate).
Meanwhile, there are some
ramifications to this approach I’m
taking. 1) If you’re familiar with a
monster from reading one of the manuals, and the group encounters one
which
doesn’t act like you think it should, it almost certainly has
been changed. 2) I’m going to
provide the possibility of
Knowledge rolls to pass on the accurate information.
3) This is an on-the-job-training exercise:
please bear with me as I’m sure I’ll guess wrong sometimes,
and need to modify
a monster on the fly during an encounter to compensate.
2. Rule change.
Any area affect spell cast on people in melee
will affect everyone in that melee, even if they’re slightly
outside the
area. If you need a rationalization, the
spell is conducted throughout the entire body of the targeted creature,
and
then also along the melee-fighting contacts between the various foes. The exception to this is if the spell’s
cross-section, in the appropriate dimension, is smaller than the
creature being
targeted. For example, if a 10’ wide
lightning bolt is targeted at a creature
with 10’x10’ facing, it will spill over onto other melee
combatants; however,
if a 5’ wide lightning bolt is targeted at the same creature,
there would be no
spillover. Of course, anyone actually in
line with the lightning bolt is still affected.
XP Starting Out:
78,063
Pail 27, 5040
10:00 am
Ar'tes checks for traps as we go up the stairs. Kes doesn't think
the misty figures are ghosts or illusions, mutters something about a
Bardic tradition of very old buildingings projecting visual memories of
their inhabitants. In response to Kes saying, "Building is
lonely," the group sings happy songs to it. At the top of the
stairs is a 30' x 30' landing, only it's really three side-by-side 30'
deep x 10' wide strips, the strip to the group's right being 5'
higher, that to the left being 5' lower. From the landing, they
can see a large part of the structure of this building:
view
North
+---------------+
|
|
view
West |
|
view
East
|
|
+---------------+
view
South
Decide to explore as much of this level as possible before going up to
the ?various? higher levels.
Go East, passageway narrows, then opens up into 50' x 40' room.
Beast attacks, nobody recognizes what it is.
1. Beast tries to disarm Ar'tes, fails, hits for 3; Ulfgar
charges for 20; Jenna casts Flamestrike
on both Beast and Ulfgar; Ar'tes tumbles past, hits Beast for 49; Zora
tumbles to Beast, criticals and kills.
Search the body, find:
8,000 gp
15 gems, average 96gp each
belt is magic
cloak is magic
XP 731
Running Total: 78,794
Search the room but find nothing.
Beri asks that we stay in this room, now that it's secure, for one hour
so she can learn new spells.
11:15 am
Investigate West side: balcony overlooking large area. left
balcony arc ends in a solid wall; right balcony arc ends in a solid
wall. Coming back:
1. Beri and Jenna say, "Runehounds - spit acid and webs; some
Damage Reduction; some Fast Heal; Ar'tes reserves; Beri casts Shield; Zora reserves, yells, "I'll
give youall one chance for area spells"; Fuori casts Fireball for 37; Ben casts FlameStrike for 24 divine 27 normal;
Kes casts Slow on RH-1 through RH-8; RH on Ar'tes misses; RH on Zora
for 15; RH on Ulfgar for 18; RH on Ben for 33; RH on Fuori misses; RH
on Beri misses; RH on Jenna for 33; RH on Kes misses; Ulfgar charges
RH-2 criticals for 72; Jenna casts FlameStrike
on RH-4 through RH-8 and kills RH-4 through RH-6.
2. Beri casts Fireball
on RH- -1, -7, -8 for 34, kills -7 and -8; Ar'tes shoots RH-3 for 2, 3;
Zora charges RH-1 for 21; Fuori casts
Magic Missile for 3 on RH-1, 3 on RH-2, 10 on RH-3; Ben casts Prayer; Kes shoots RH-1 for 5&3,
7&2; RH-1 bites Zora for 9; RH-2 misses Ulfgar; RH-3 misses Ben;
Ulfgar criticals on RH-1 for 60, kills; Jenna reserves for Kes.
3. Beri casts Magic Missile
on RH-3 for 18; Ar'tes shoots RH-3 for7; Zora hits RH-3 for 26, kills,
tumbles to flank with Ulfgar; Fuori reserves; Ben shoots for 2, 17; Kes
shoots RH-2 for critical for 28, kills.
XP 465 Running
Total: 79,259
Treasure:
8 acid glands - Protection from Acid potion, two hours
8 web glands - Tanglefoot Bags
Healing: three Cure Criticals,
three wand uses
11:45am
Head towards the North section. No obvious doors, windows.
Search for secret doors at back - don't find any. Go down
NE stairs. Kes takes out a croquet ball and puts it down - it
doesn't roll anywhere (thus floor is not sloped); move into room.
Ar'tes sees round sparkley things on floor: look like coins.
Kes rolls croquet ball towards them, it hits four coins and
reacts normally; we all go towards them. Ulfgar picks one up -
it's gold - estimate about 100 all told, different metals. Kes
disbelieves, but still sees them, goes to get her croquet ball.
Two Ropers decloak:
1. R-1 grabs Zora, misses Fuori, misses Fuori, grabs Fuori,
grabs Ar'tes, grabs Ulfgar, drag 20'; R-2 misses Jenna, grabs Jenna,
misses Ben, grabs Ben, grabs Beri, drag 20'; Kes casts Fireball on R-1, spell fizzles, starts
singing Inspire Courage; Ar'tes
uses Escape Artist to get free, tumbles out of range; Beri casts Mordenkainen's Sword but it misses her
strand; Ulfgar activates his boots, flies to R-1, hits for 21,
criticals for 72, misses; Zora hits her strand and severs, freed, takes
5' step, hits Fuori's strand, freed; Fuori moves away, casts Lesser Sonic Orb on R-2 for 9; Ben
casts Blade Barrier but it
fizzles; Jenna casts Blade Barrier
and it works, horizontally below R-2 and cutting strands to Beri, Ben,
and Jenna.
2. R-2 moves away from directly over Blade Barrier; R-1 pulls
Ulfgar to it, grabs Zora again, grabs Ben, misses Jenna, bites Ulfgar
for 12; Inspire Courage takes
affect, Kes casts Inspire Greatness
on Zora, shoots at R-2 for miss, 7&4; Ar'tes shoots R-2 for 3; Beri
directs the sword onto R-1 for 21; Ulfgar criticals on R-1 for 100,
kills, charges R-2 for 36; Zora hits with bow for 8+??, for 5+??, miss;
Fuori reserves; Ben reserves; Jenna reserves.
3. R-2 grabs Ulfgar with three strands, bites for 14; Inspire Greatness on Zora takes effect,
Kes shoots, misses; Ar'tes reserves; Beri directs the sword onto R-2
for 14; Ulfgar misses, hits, misses, criticals for total of 133, kills.
XP 975
Running Total: 80,134
Treasure:
33pp
585gp (including inside Roper stomachs)
958sp (including inside Roper stomachs)
each strand - 12 total - makes one potion of Spider Climb
12:30pm
Go to next room. Ar'tes finds no traps. Check for secret
doors: none. Tomb Spiders spin down their threads to attack from
behind.
1. TS-1 on Beri hits for 13 & poison (saves); TS-2 on Ben
hits for 10 & poison (saves); TS-3 on Fuori hits for 12 &
poison (saves); TS-4 on Jenna hits for 13 & poison for 4; Ar'tes
moves to TS-4, hits for 33; Ulfgar charges TS-1, criticals for 99; Beri
goes total defense and moves away, says, "Tomb Spiders: if they bite
you, Healing spells cause Harm for the next minute"; Jenna hits TS-4
for 4, then bloopers and drops weapon; Kes sings Inspire Courage, shoots at TS-2 but
misses; Zora takes 5' step to TS-4 hits for 26&5, 25&6,
criticals for 69&21, kills; Fuori criticals on TS-3 for 24, misses;
Ben casts FlameStrike on TS-2
(and himself) for 21 divine, 25 normal.
2. TS-1 on Ulfgar casts web, entangled, bites for 10 &
poison (saves); TS-2 on Ben casts web, entangled, bites for 18 &
poison (saves); TS-3 on Fuori casts web, entangled, misses bite; Ar'tes
reserves to flank with someone; Ulfgar breaks web, hits TS-1 for 31;
Ar'tes tumbles to TS-1, hits for 42, kills; Beri casts Lesser Fire Orb on TS-2 for 28; Jenna
charges TS-2 but misses; Inspire Courage
takes effect; Kes shoots TS-2 for 11&2; Zora tumbles to TS-3, hits
for 28&4; Fuori fails to break free; Ben fails to break free.
3. TS-2 on Jenna casts web, entangled, misses bite; TS-3
on Zora casts web, entangled, bites for 14 & poison (saves);
Ulfgar hits TS-2 for 35; Ar'tes tumbles to TS-2, hits for 31;
Beri casts Magic Missile on TS-3
for 18; Jenna fails to break free; Kes casts Fireball on TS-3, Zora, and Fuori for
23, plus 2 to Zora and Fuori from web burning; Zora on TS-3 hits for
28, 26, 30, kills; Fuori reserves; Ben breaks out, hits TS-2 for 19,
kills.
XP
480 Running
Total: 80,614
Treasure:
Web sac from spiders can make a Tanglefoot Bag (4)
The poison gland has to be good for something, even though nobody here
knows what (8)
NOTE: looking up to where Tomb Spiders came from, we see webs 80'-90'
up -> will keep this in mind when we're closer to them, to
investigate further.
Carefully wait until a minute or more has passed before doing any
healing.
Check floor for secret passages: none. Spiral stairs seem to be
out of phase with rest of building (and with us). Metal poles
sticking out horizontally from a wall form a kind of stairway, look
like they go up 20' to a landing. Ar'tes goes up pipes with a
rope, planning to tie it off as a handrail to help others with balance.
Ulfgar flies up to the landing. At landing the two of them
turn and see a 15'x15' flaming pile of rock.
1. Ar'tes says, "Ulfgar, dude, this is a bad idea: I'm out of
here," goes back down the pipes and tells rest of group; Fuori says, "I
can teleport people up"; X cloes on Ulfgar, hits for 11 & 3 fire;
Ben casts Dismissal but it fizzles; Kes reserves for target; Zora moves
to Fuori to be teleported up if necessary; Jenna moves to Fuori to be
teleported up if necessary; Ulfgar comes down pipes - X takes AoA on
Ulfgar for ??.
Ben declares that we'll deal with this later, everyone goes down stairs
and back to 'main' floor. North again, and up stairs towards "D".
End of run.
[Click to see a map of the building thus far:
Ground Floor
First Floor