Plynck Magic Item Creation and
Enhancement
Off the Shelf
Sometimes items can be found immediately available at a local magic
store. Their cost is as per the DMG. They are available
immediately, with no necessary waiting time.
If an item is not available off the shelf, it may be possible to have
it crafted by local magical craftsmen. This will be true or not
true on a case by case basis, based on the item in question and the
region of Plynck. Woodknife, for example is the premier area on
this continent for magic, and almost anything can be found or made
there. Other regions do not have such a high concentration of
magical craftsmen. And of course the size of the town or city
will have a bearing as well.
Comissioned Items
The following sections describe prices and durations for various types
of magical items.
Weapons and Armor
Starting from either a Masterwork item, or an item already magically
enhanced, the cost of adding new magicial abilities (e.g., plusses to
hit, plusses to AC, special abilities) is calculated as per the DMG for
the number of 'bonus'es involved.
For the same work, the duration -- the elapsed time from when the
bonus(es) is (are) ordered until the item is ready -- is one week per
new bonus. Thus taking a sword from +1 to +3 Holy would require
four weeks (Holy is +2 bonuses).
Potions
Potions cost are listed in the DMG for common magical potions.
Potions that are not listed in the DMG are, in general, not available
unless the purchaser supplies the appropriate magical creature body
part.
For potions that make use of a magical creature body part, the chart
relating potions to creatures (and body parts) lists the total cost of
the potion, as well as the discount available for bringing in that body
part.
All potions require one day to brew.
Magical apothecaries can simultaneously brew a number of potions equal
to their magical class level.
Scrolls
Scroll costs are listed in the DMG.
All scrolls require one day per spell level to inscribe.
Only one scroll can be inscribed per magic user per day.
A maximum of five spells can be inscribed on one scroll.
A maximum of fifteen spell levels can be inscribed on one scroll,
summed across all the spells on that scroll.
Rings, Rods, Staffs, and Wands
All of these use the cost listed in the DMG.
The duration -- the elapsed time from when the item is ordered
until it is ready -- is one week per 1,000gp (always round up) of the
value of
the item.
Craftsmen are willing to increase the priority of an item, for
sufficient monetary recompence. For each additional 2,000gp, they
will knock one (1) week off of the duration, down to the minimum time
for the item creation.
The minimum time for item creation is one day per 1,000gp (always round
up) of the value of the item -- rounded up to the next full week.
For example, an item which would cost 10,200gp would require 11 weeks
from commission to delivery. If the character wishes, they can
reduce this down to two weeks -- 11 days rounded up to two full weeks
-- at an additional cost of 18,000gp (nine weeks difference times 2,000
per week).
Wonderous Items
For 'simple', single-power Wonderous Items, as described in the DMG,
the cost is as per the DMG.
However, it is possible to overlay multiple powers on the same item.
This is especially useful when applied to items which are worn.
[Note that this discussion explicitly does not include Rings or
Armor.] To calculate the cost of having such items commissioned
[they are almost never going to be found off the shelf], use the
following steps:
a) add together all of the individual costs (per DMG) for the
individual powers;
b) multiply this sum by 1.2;
c) subtract the original value of the object (if it already had a
magical ability(s)).
There is a limit of three (3) powers being infused into any one object.
The duration -- the elapsed time from when the item is ordered
until it
is ready -- is one week per 1,000gp (always round up) of the value of
the item.
Craftsmen are willing to increase the priority of an item, for
sufficient monetary recompence. For each additional 2,000gp, they
will
knock one (1) week off of the duration, down to the minimum time for
the item creation.
The minimum time for item creation is one day per 1,000gp (always round
up) of the value of the item -- rounded up to the next full week.
For example, if an item already had an ability worth 1,500gp, and it
was desired to add abilities worth 4,000gp and 5,000gp to it, the cost
would be:
(1,500 + 4,000 + 5,000) * 1.2 - 1,500 = (10,500)*1.2 - 1,500 = 12,600 -
1,500 = 11,100.
The duration would normally be 12 weeks, but could be reduced to a
minimum of 2 weeks by paying an extra 20,000gp.
Items and Enhancements in Supplements
The 3.0 supplements are
not generally available. There are
regions on Plynck where each supplement fits in with the regional
character. When the group is in such a region, the above
calculations will also apply to any Items or Enhancements described in
that supplement (depending, of course, on DM-determined availability).
Plynck standard magical items can be found in:
3.0 Dungeon Master's Guide
Defenders of the Faith
Masters of the Wild
Song and Silence
Sword and Fist
Tome and Blood
Arms and Equipment Guide
Savage Species
Unearthed Arcana