SOURCE OF SYNERGY RESULT OF SYNERGY   TARGET OF SYNERGY SYNERGY & EFFECT
         
Acrobatic Feat Jump +2   (any skill) Skill Focus Feat  +2
  Tumble +2      
      Alchemy Gnome: +2
Alchemist's Lab Alchemy +2     Alchemist's Lab +2
         
Alertness Feat Listen +2   Appraise (by weight) Scale, Merchant's  +2
  Spot +2   Appraise (small items) Magnifying Glass +2
      Appraise (stone metal) Dwarf: +2
Alluring Feat Diplomacy +2      
      Balance Tumble >= 5: +2
Animal Empathy >= 5 Handle Animal (animal) +2      
  Ride +2   Bluff Ranger vs fav.enemy +1
Animal Empathy >= 9 Handle Animal (beast) +2     Charlatan Feat  +2
        Persuasive Feat  +2
Artisian's Tools, Masterwork Craft +2      
      can Disable Device magic Rogue
Athletic Feat Climb +2      
  Swim +2   Climb   Climber's Kit +2
        Athletic Feat +2
Bluff >= 5 Diplomacy +2   Climb (with rope) Use Rope >= 5: +2
  Disguise +2   Climb (long effort) Endurance Feat  +4
  Innuendo (transmit) +2      
  Intimidate +2   Concentration Combat Casting Feat +4
  Pick Pocket +2      
      Craft   Artisian's Tools, Masterwork
Charlatan Feat Bluff +2   Craft (stone metal) Dwarf: +2
  Disguise +2      
      Diplomacy Bluff >= 5: +2
Climber's Kit Climb +2     Sense Motive >= 5: +2
        Alluring Feat  +2
Combat Casting Feat Concentration +4     Trustworthy Feat +2
         
SOURCE OF SYNERGY RESULT OF SYNERGY   TARGET OF SYNERGY SYNERGY & EFFECT
         
Decipher Script >= 5 Use Magic Dev (scroll) +2   Disable Device Thieves' Tools, Masterwork  +2
         
Disguise Kit Disguise +2   Disguise Bluff >= 5: +2
        Disguise Kit +2
Dwarf Appraise (stone metal) +2     Charlatan Feat  +2
  Craft (stone metal) +2      
      Escape Artust (rope) Use Rope >= 5: +2
Elf Listen +2      
  Search +2   fight defensively Tumble >= 5: +3 AC
  Spot +2      
      Gather Information Trustworthy Feat  +2
Enduarnce Feat Climb (long effort) +4      
  Run (long effort) +4   Handle Animal (animal) Animal Empathy >= 5: +2
  Swim (long effort) +4   Handle Animal (beast) Animal Empathy >= 9: +2
         
Escape Artist >= 5 Use Rope (bind) +2   Heal Prof. Herbalist >= 5: +2
        Healer's Kit +2
Gnome Alchemy +2      
  Listen +2   Hide (from specific person) Shadow Feat  +2
         
SOURCE OF SYNERGY RESULT OF SYNERGY   TARGET OF SYNERGY SYNERGY & EFFECT
         
Half-elf Listen +1   Innuendo (intercept) Sense Motive >= 5: +2
  Search +1   Innuendo (transmit) Bluff >= 5: +2
  Spot +1      
      Intimidate Bluff >= 5: +2
Halfling Jump +2     Persuasive Feat  +2
  Listen +2      
  Move Silently +2      
      Jump Halfling: +2
        Run Feat: +2
Handle Animal >= 5 Ride +2     Tumble >= 5: +2
        Acrobatic Feat +2
Healer's Kit Heal +2      
      Listen Alertness Feat: +2
Intuit Direction >= 5 Wilderness Lore (lost) +2     Elf: +2
        Half-Elf: +1
Jump >= 5 Tumble +2     Halfling: +2
        Ranger vs fav.enemy: +1
Magnifying Glass Appraise (small items)  +2      
      Move Silently Halfling: +2
Musical Instrument, Masterwork Perform +2      
      Open Locks Thieves' Tools, Masterwork  +2
Persuasive Feat Bluff +2      
  Intimidate +2   Perform Musical Instrument, Masterwork  +2
         
Profession herbalist >= 5 Heal +2   Pick Pocket Bluff >= 5: +2
         
Ranger vs fav.enemy Bluff +1   Ride Animal Empathy >= 5: +2
  Listen +1     Handle Animal >= 5: +2
  Sense Motive +1      
  Spot +1   Run (long effort) Endurance Feat  +4
  Wilderness Lore +1      
      Sense Motive Ranger vs fav.enemy: +1
Rogue can Disable Device magic      
      Search Elf: +2
Run Feat Jump +25% range     Half-elf: +1
         
SOURCE OF SYNERGY RESULT OF SYNERGY   TARGET OF SYNERGY SYNERGY & EFFECT
         
Scale, Merchant's Appraise (by weight)  +2   Spellcraft (scroll) Use Magic Device>=5: +2
         
Sense Motive >= 5 Diplomacy +2   Spot Alertness Feat: +2
  Innuendo (intercept) +2     Elf: +2
        Half-elf: +1
Shadow Feat Hide (from specific person)  +2     Ranger vs fav.enemy: +1
  Spot (of specific person)  +2   Spot (of specific person) Shadow Feat  +2
         
Silk Rope Use Rope +2   Swim   Athletic Feat  +2
      Swim (long effort) Endurance Feat  +4
Skill Focus Feat (any skill)  +2      
      total defense Tumble >= 5: +6 AC
Spellcraft >= 5 Use Magic Dev (scroll) +2      
      Tumble Jump >= 5: +2
Thieves' Tools, Masterwork Disable Device +2     Acrobatic Feat +2
  Open Locks +2      
      Use Magic Device (scroll) Spellcraft >= 5: +2
Trustworthy Feat Diplomach +2      
  Gather Information +2   Use Rope Silk Rope: +2
      Use Rope (bind) Escape Artist >= 5: +2
Tumble >= 5 Balance +2      
  fight defensively +3 AC   Wilderness Lore Ranger vs fav.enemy: +1
  Jump +2   Wilderness Lore (lost) Intuit Direction >= 5: +2
  total defense +6 AC      
         
Use Magic Device >= 5 Spellcraft (scroll) +2      
         
Use Rope >= 5 Climb (with rope) +2      
  Escape Artist (rope) +2      
         
SOURCE OF SYNERGY RESULT OF SYNERGY   TARGET OF SYNERGY SYNERGY & EFFECT