Fireseek 14 (continued):
9:30am Darred is taking
the wand, Glendon the scroll, and Taizu the keys.
Rowan makes
10th level!
Arvee cuts the discussion short starting down the third ( at 110')
corridor, finds the barracks room, and starts tossing the beds and
trunks. Meanwhile, Darred has moved back to the first (at 50')
corridor to watch for anything coming at us from it. Tarva goes
back to the second (at 90') corridor to watch the hellhound. This
time it gets up to its feet. Ahb sends Glendon and Darred (even
though he's at a different corridor) after Arvee. Taizu and Rowan
join Tarva at the mouth of the Hellhound corridor. Tarva asks Ahb
does she really want to leave this Hellhound alive behind us? Ahb
says no.
1: Tarva charges the
Hellhound, hits for 14; Glendon catches up to Arvee; Hellhound bites
Tarva for 9; Taizu shoots at Hellhound, hits for 5, 6; Rowan moves up
to near Hellhound; Ahb joins Taizu a the second corridor mouth; Darred
moves from the first corridor mouth to the third corridor mouth (the
one Arvee took). Arvee charges Hellhound from along a connecting
passageway, hits for 14, kills; Guard13 takes this
opportunity to run away, dashes down the hallway towards the smoke room.
2: Taizu yells, "Stop!"
at Guard13, shoots, misses, misses; Guard13
escapes into smoke room.
Experience points: 31.
Tarva asks Arvee, "Want to kill a salamander?" Arvee nods yes, so
Tarva waves the people in from the hallway and from the barracks
room. When we're all together, she porposes that we go finish off
the rest of the temple inhabitants. Ahb says "ok" an off we
go. Into and through a kitchen, down a corridor to a Y, left, to
a T into a wider corridor, one with scarred walls that have been
perhaps clawed? perhaps chewed?
0: Three Rasts drop down from
the ceiling of the wide corridor, gaze at the front ranks, but Arvee,
Tarva, and Glendon all save; Darred uses his wand to cast Slow on Rast1
1: Taizu shoots Rast1
for 7, bloopers and shoots his second arrow into Arvee's back for 4;
Rast1, Rast2 and Rast3 all float up
15', gaze again: Tarva is paralized, Glendon is paralized, Arvee saves;
Rast4 attacks Darred from behind, bites for 11, successfully
grapples; Rowan turns and shoots Rast4 - Rast4
AoO miss - for 6, 11; Darred tries to escape from grapple but doesn't;
Arvee throws hammers at Rast1 for 6, 6, kills; Ahb casts Dismissal on Rast4
but it saves, moves to behind Rast4.
2: Taizu starts singing Inspire Greatness on
Rowan, shoots at Rast2 and criticals for 17, hits for 11,
kills; Darred takes -1 CON, Rast4 bites Darred for 9; Rast3
moves to in front of Arvee, gazes, Arvee saves; Rowan backs up 5',
shoots Rast4 for 9, 10; Darred fails to escape from the
grapple; Arvee throws his third hammer at Rast3 for 7; Ahb
on Rast4 hits for 7, kills, then watches our back (and up).
3: Taizu shoots at Rast3
and hits for 10, 5, kills.
Taizu begins to cast Dispel
Magic (which takes one minute), but before he has it completely
cast Glendon and Tarva come out of their paralysis. Ahb Heals Darred for 22.
Experience Points: 127.
9:45am This wide
corridor has a smoothly worked floor to the right, with flame motifs
worked into it. To the left, it goes past a curtained (red)
something to a hallway. We go down that way, and Glendon rips the
curtain aside to reveal a bedchamber. Zert's at a guess.
"Don't let's stop for searching," says Tarva, "until we finish off the
inhabintants." We step towards the hallway and
0: Dropping down from the
ceiling (yet again) is a humanoid with flaming armor and a flaming
sword. There is also a chain hanging down from the ceiling next
to him. The salamander strikes at Glendon and criticals for 22 +
2 fire.
1: Taizu on Salamander
misses, misses; Rowan on Salamander misses, bloopers but doesn't fall
down; Salamander on Glendon hits for 10 + 3 fire, miss, miss; Tarva on
Salamander misses, misses; Ahb moves to Glendon, casts Cure Serious with a
successful touch for 32; Darred casts Choke for 4 hp; Glendon
casts Magic Missile
- Salamander AoO on Glendon for 14 - spell fails, tumbles away to left
successfully; Arvee charges Salamander and hits for 18.
2: Taizu sings Inspire Greatness on
Glendon, steps to the side; Rowan shoots, hits for 7, 11; Salamander on
Arvee criticals for 29 + 5 fire, hits for 9 + 1 fire, 13 + 1 fire, and
Arvee suffers -3 DEX; Tarva misses, criticals for 23; Ahb circles
around the melee to the right and behind the Salamander; Darred casts Slow on the Salamander,
moves to the right; Glendon shoots his crossbow but misses; Arvee goes
berserk, hits for 21, kills.
Ahb Heals Arvee.
Experience points: 253.
Taizu keeps singing Inspire Greatness on Glendon (once started, he
figures, why waste the song by letting it expire) and motions for
Glendon to go with him back to Zert's room. As they start
searching it, Ahb decides that the clerics are more likely back the
other way, rather than down either branch of this hallway, and we start
back. Just s we pass Zert's room, Taizu uses the non-magical key
we took off Zert to open the chest. Tarva,. a little sharply,
tells Taizu, "Come on, you can search for baubles later." (Which
was unfair, since his singing precluded his replying; and he was
probably looking for magic that could help us, anyway.).
We go back past the Rast bodies and onto the smooth, flame motif floor,
to where the corridor deadends at double doors, 30' across (15' each),
made of red bronze, with a red dragon bas relief on each door.
With much handwaving, Taizu finally gets the idea across to Ahb that he
wants Trava to sing Inspire Courage, so she does. Glendon opens
the doors - or rather tries to, but when he grabs the handles and pulls
and pushes, nothing happens (well, the doors rattle a little).
Taizu hands Tarva the magical key we took off Zert, it doesn't work in
the lock. Taizu swaps her for the non-magical key: it doesn't
even fit in the lock. Taizu takes that key back, too, and
searches for any secret switches, special areas along the jambs.
Doesn't find any. Ahb thinks bursting the doors down would be a
bad idea, wants us to go back and search other, unexamined areas
first. Like, that other curtained-off area we saw near the
Hellhound. So we go there. As we arrive, Tarva feels a
sense of anticipation and nervousness, and looks around to see if she
can spot what's causing it. The curtain is grey, with an amber diamond
in the cente, and from it we're all affronted by a horrible
stench. In spite of that, Tarva actually feels stronger.
Glendon moves the curtain aside, and we see that the room is full of
rotting flesh: half-intact skulls/heads with the eyes melted; a
"collection" of severed hands occupies one corner. A large sheet
on a wooden poster bed covers what, by shape, appears to be a matress
of limbs. There is a chest at the foot of the bed. Another
curtain blocks off the far end of the 40' long, 35' wide chamber,
Darred, Glendon, Arvee, and Taizu go inside to investigate further;
Taizu going to the chest, which opens for neither of the keys.
Tarva is distracted by the realization that all her injuries and wounds
have been healed.
A white light begins to leak around the edges of the far curtain, and
at the same time Tarva feels the nervousness change to concern, and
realizes she's feeling these emotions from Heart's Reach. "Ahb,
Heart's Reach is concerned about, about something." she says, while her
eyes are drawn to the far curtain. Ahb immediately tells the
searchers, "Get out, get away." All of them except Arvee scramble
out to the corridor. The light comes through the far curtain, and
obscures that entire end of the chamber. Ahb demands, "Arvee,
come out." Arvee replies, "Why?" Tarva feels HR's concern
turn into abject terror, and then a beam of light shoots out and hits
her immediately over her medallion, and she passes out. There is
a silent explosion, and everyone else is knocked down also.
As they're getting back up, they hear someone say, "Crap!" And when they
look around, the white light is gone from the chamber, but there is a
cone of translucent white light, 10' diameter at floor level, rising to
a point 10' off the floor, where it 'terminates' at a floating Heart's
Reach. On the floor, in the middle of the cone, is the collapsed
body of Tarva, lying on her back.
Taizu and Ahb each make a beeline to Tarva. As each touches the
cone, they vanish. Rowan, hoping for the best, says, "Taizu,
Ahb? Are you still there?" "No." Glendon, the
least surprised at having an answer come back to them (not from either Ahb or
Taizu), asks, "Who are you? Where are they?" "I'm Heart's Reach, and they've been
gated." "Where?" asks Glendon. "I don't know: I'm just barely
holding it together." Glendon, "What can we do to
help?" "I don't know,"
replies HR. "Something
else is pushing power into the gate." Glendon, "Is Tarva
Okay?" HR: "Well, she's not dead." Darred, after a careful
look without touching, "There is no one else inside the circle.
Let's go find whoever is pushing the power; they're probably behind the
far curtain." HR replies, "I don't think so: the power isn't
coming from this plane." Rowan asks, "Is it good power or
evil?" "I don't know," responds HR.
Arvee arrives from where he was thrown in the chamber. "What's
going on?" he asks. Darred tells him, "They disappeared when they
touched the light. Don't go into the light." Arvee, "Where
did Ahb go?" Darred, "Don't go into the light. It ... gated
Ahb. Don't go
into--" Arvee moves into the cone and vanishes.
Darred addresses Heart's Reach again, "There was light on the other
side of that curtain. I want to check it out." HR answers,
"I think that light was the gate moving closer." Darred, "What
are you doing, exactly?" HR, "Trying to hold the gate
here." Darred, "What do you want to do?" HR, "I don't
know." Darred, "Okay, what will happen if you let go of the
gate?" Glendon, "What can you detect about this gate?" HR,
"What Tarva learned, and recited to me, is that gates move. I
felt this one coming close, but not soon enough to warn her. I'll
probably be able to tell better, now."
Glendon, "Is Tarva in danger?" HR, "I know that Tarva needs
help." Glendon, "What kind of help?" HR, "That's all
I know. It's a sense I get." Darred, "Well, our choices are
either to stay here or to join them. My best guess: we enter the
gate, Heart's Reach let's go, and everyone - including Tarva - ends up
'there'." Glendon, "Heart's Reach, does that sound like a
possibility?" HR, "I think if everyone goes through the gate they
will end up at the same place. I don't know what will happen if I
just let go. Tarva is not conscious." Glendon, "Does she
need to be?" HR, "Everything I know, everything she read to me,
says she needs to be conscious and direct the gating." Glendon,
"If we wake her up, will we hurt her?" HR, "I don't know."
Then in a contrite, and quieter, tone, "I didn't mean to knock her out."
Darred moves to the edge of the cone, yells, "TARVA!" There is no
response from Tarva that he can see. "Well, crap." says
Darred, "we should just wait until Tarva wakes up. See if
Heart's Reach can hold out." "No," says Rowan, "let's just do
it. Heart's Reach,: we're going through." Glendon, "I won't
leave Tarva by herself:. Youall go, and I'll stay behind."
Rowan, "What if Heart's Reach and Tarva go also, and you're left here
all by yourself?"
Glendon moves close to the cone, and squirts water from a waterskin so
that it falls on Tarva's face. She is now wet, but still
unconsicous. Darred says, "Maybe we could push her out of the
circle: then we could revive her." Glendon, "I've got a
rope." Darred wrests a plank away from the poster bed in the
carrion chamber, brings it back, and starts to use it to push at
Tarva's body. But as soon as the plank touches the cone of
llight, it and Darred disappear.
Glendon, "Heart's Reach and Tarva are bonded; does that mean that if
one goes through the gate the other will also?" Rowan, "Heart's
Reach, can you heal Tarva?" HR, "Not now." Rowan,
"Oh. Well, when?" HR, "Not until after I'm no longer
holding this gate open." Rowan looks around, considers trying to
climb over, tunnel under, somehow get to Tarva without being tossed
away by the gate. "Heart's Reach, can we get to Tarva without
going through the gate?" HR, "I don't know of any way."
Rowan, "What happens if you let go of the gate?" HR, "I don't
know what will happen -- but I'm not hurting her now. And there's
enough power coursing through me, I could reach out and extinguish your
sun." Rowan, "Please don't do that."
Rowan takes out a sheet of paper, writes on it "Ahb, can you talk to
us? Should we follow you?" crumples it up so it can be tossed,
and throws it through the light cone. It falls to the floor
inside the cone and rests there. Glendon steps to the edge of the
cone again and yells for Ahb, for Taizu, at Tarva. No answer. He
says again, "I'm not willing to leave Tarva here by herself." HR
replies, "As long as the gate is open, no-one else can reach
her." That was probably meant to be reassuring, but Rowan is too
good an archer to believe this makes Tarva 'safe'.
Glendon, thinking aloud, "If we can wake Tarva up, then she can direct
the gate and we can all go through." Rowan, "Yes?" Glendon,
"What if we pour a potion of cure light down her throat." Rowan,
"But..." Glendon, "I'm going to use Prestidigitation to carry the the
vial to her, tip it into her mouth." Rowan, "Good." and opens a
vial. Glendon casts Prestidigation, lifts the vial and moves it
towards Tarva. When the vial reaches the cone of llight, both it
and Glendon disappear.
After eying the cone, Tarva's body, and the corridor around her, Rowan
mutters "Crap!" and walks into it.
And then there is nobody in that section of the Fire Temple to see what
happens next.
[The Adventure is continued in the Gate
Space Diaries.]