Fireseek 12 (continued):
Back at Dwarf Haven, Tarva and Taizu cast Cure Light spells to
heal each other; and Ahb casts two Cure Medium spells to
bring Arvee back to full health.
Tarva spends the last eight hours of the day casting Identify and determines
that:
1. the Clear Potion raises INT by 1d4+1 for 3 hours;
2. the Steel Grey Potion is a potion of Endurance (as per the
spell);
3. the Orange Red Potion provides Protection from Fire (as per Protection From Elements::Fire);
4. the bag of Dust generates an Illusion, which lasts for 1d6+6 hours,
equivalent to the Change
Self spell, but the person the dust is sprinkled on gets to
decide on the illusion's shape.
We get through the night.
Fireseek 13:
7:00am Tarva describes
what the four potions (and dust) are. Ahb will carry the Clear,
Arvee the Orange Red; Glendon the Steel Grey, and Taizu the dust.
8:00am We are going back
to where we left off yesterday. Once in the "dragon mouth" room
(where we fought the Cloakers) we take the right-hand passage, which
leads into a room with dusty wall shelves full of bottles. A
hallway goes 60' north into a 40'x40' room with empty, dust-covered
weapon racks. Carven into the floor rock is a 6' diameter circle
with a hammer and anvil inside it. Just next to the right hand
side of the circle is the body of a dead gnoll. There are a pair
of double doors, also with the hammer and amvil sigil, at the NE end of
the room. Ahb moves to search the gnoll's body; Taizu studies the
floor sigil to see if it has a trap or secret compartment.
The double doors fly open and we see this semi-transparent disembodied
head with glowing eyes. Around him are several bladed weapons,
apparently hovering in thin air. Behind him -- through him -- we
can see that the next room was a forge.
1: Tarva sings Inspire Courage and
moves to beside Glendon (who was at the doorway when they opened); Head
(or rather its weaponry) attacks Glendon for 6, 4, criticals for 25;
attacks Tarva for 8, 7, miss, miss; the name "Blade Spirit" pops
into Taizu's head, but nothing beyond that to suggest effective ways to
fight it; "¿Blade Spirit?" he tenatively says to the rest of the
group, shoots and hits (maybe) for 2; Glendon does a full
defensive withdrawal - Head's AoO misses him - to 20' back, where he
cocks his crossbow; Rowan shoots a +1 arrow which hits (maybe) for 13;
Ahb casts a spell on the Head which has no effect, then moves to
Glendon; Darred casts Lightning
Bolt for 19 (the bolt seems to sink into and be absorbed by the
Head); Arvee charges the Head for (maybe) 19 (he feels no resistance as
his scythe goes through).
2: Inspire Courage takes
effect, Tarva keeps singing, uses Expertise to transfer +5 from ToHit
to AC, Fights Defensively to transfer another +4 from ToHit into +3 to
AC, attacks one of the swords - Head AoO for 6, miss, miss - miss, and
doesn't use her second strike; Head on Arvee hits for 1, 5, 5, miss, on
Tarva miss, miss, miss; Taizu shouts, "I think it's a Blade Spirit",
casts Shatter on
the scythe but it saves; Glendon says, "Ahb, if it's a spirit, can you
dispel it?", casts Magic
Missile for 8; Rowan says, "Darred, would a Hypnotic Pattern stop
it?", shoots another +1 arrows for (maybe) 9; Ahb Heals Glendon for 29,
moves center; Darred casts Hypnotic
Pattern; Arvee strikes at one of the longswords - AoO for 11, 8,
2 - does no damage, strkes at Head for 16 (no drag).
3: Tarva sings, Expertise
at +5, goes full defensive; Head on Arvee hits for 7, miss, miss, 4, on
Tava miss, miss, miss; Taizu casts Shatter on the scythe
but again it saves; Glendon casts Magic Missile for 11;
Rowan disbelieves in the apparation but it does not vanish (even for
her); Ahb casts Detect
Evil, and finds the Head is indeed evil; Darred moves to the
side, casts Lightning Bolt
for 21; Arvee switches to his hammer (holding the scythe in his other
hand) and hits for 6 (no drag)
4: Trava sings, Expertise at
+5, full defensive; Head on Arvee for 2, 2, 5, miss, on Tarva for 5,
miss, miss; Taizu casts Summon
Monster III for a small Air Elemental [lasts through 13] AE
misses; Glendon casts Magic
Missile for 13 (Head appears to be wavering); Rowan shoots a
flaming arrow for 7 + 2, blades all drop to floor as Head disappears.
Experinece Points: 343.
Ahb Heals on
Trava for 21, on Arvee for 44.
Arvee tells us that the weapons are all high quality.
The forge room starts off at 30' wide, expanding to 40' wide over the
first 20', and then runs for another 85' (105' total length), door at
the far end. Besides the fire pits, the only notable item is an
odd looking big (our-size) non-humanoid skeleton. Glendon casts Detect Magic on the
forge and its contents: none. AHb finds that the gnoll body has weapons
and armor, an Air Temple sigil, and 13gp, Glendon takes a
dagger and Ahb takes the gold.
9:00am
Darred casts Mage Armor
on himself [lasts until 2:00pm]. Taizu, examining the skeleton
and tapping into his Bardic Knowledge, announces that the skeleton
belongs to a member of a class of species collectively known as
aberations. Tarva is fairly sure that it is not from some other
plane; she thinks the structural weirdnesses of the skeleton are an
indication that it was a (magically) 'made' creature.
We go on, through the room and the far door, along a passage into
another open area. The walls are sparkling with anthracite and
iron ore, there is a ripple texture to the walls - not natural but
obviously not worked, either. To the left is adoor, broken and
with chains hanging loosely from it. To the center the passage
continues while sloping up. There is a side passage to the
right. We go right. This opens up into a bigger
space. Off to the right is a dead human in black armor, temple
symbol, he looks like he was exploded from inside, and his equipment is
shattered, torn, or burst. Path branches, to the right is a small
cavity with nothing in it. To the left it aigs into a room
with the walls having the same texture as the passageway.
Before we notice it, Arvee, Glendon, Rowan, Ahb, and Tarva have all
stepped into a substance very like quicksand, only dry, and are
beginning to sink. Darred and Taizu are alerted in time to stop
short. Darred pulls out a rope and tosses it to Arvee, who is
farthest away, and tells all of us to grab hold. He and Taizu
notice as two live and flesh-covered aberations of the same skeletal
type show up on the other side of the (let's just call it) quicksand.
1: Rowan grabs the edge
of the pit, pulls herself out; Tarva grabs for the edge, misses,
successfully grabs the robe, but is now over her head; Glendon misses
the edge, successfully grabs the rope, is now over his head; Taizu
helps Darred hold the rope; Darred continues to hold the rope; Arvee
grabs the edge, pulls himself up, does a partial charge at Destrachan1
for 16; Ahb casts Airwalk,
graps rope between Tarva and Glendon, walks out of quicksand holding
rope; Destrachan1 "howls" at Arvee for 9, Tarva for 9;
Destrachan2 howls at Taizu for 14, Rowan for 7, Ahb for 7.
2: Rowan tosses her light
stone, which falls near the monsters, then shoots Destrachan2
for 8; Tarva climbs out, starts Countersong; Glendon
fails to get out, also loses his hold on the rope, suffers 6 hp and
sinks out of sight; Taizu casts Sclupt Sound on
Destrachan1 and Destrachan2; Darred, still
holding the end of the rope, yells, "Ahb, go after Glendon!"; Arvee on
Destrachan1 hits for 18, 18; Ahb walks down into the sand
(holding the rope and her breath) in a spiral; Destrachan2
howls for 7 hp each to Rowan, Ahb, Taizu, and Tarva.
3: Rowan shoots Destrachan2
for 11, 10; Tarva shoots but misses; Glendon has dropped far enough to
feel rock under his feet, pushes off and tries to swim up; Taizu shoots
Destrachan2 for 5, 8; Darred holds rope, paying it out as
Ahb goes lower; Arvee hits Destrachan1, kills, moves to
Destrachan2 - AoO for 8; Ahb doesn't find Glendon; Destrachan2
howls for 11 hp each to Rowan, Ahb, Taizu, and Tarva.
4: Rowan shoots Destrachan2
for 5, 12; Tarva shoots Destrachan2 for 7, kills; Glendon
meets Ahb, gets rope; Darred pulls Glendon out.
Experience Points: 380
Ahb casts Healing Circle
for 12; Cure Moderates
on Tarva for 19, on Taizu for 13, on Rowan for 13.
While the rest of us clear the sand out of our belongings, Taizu and
Darred search the rest of this dead-end cave and find four mutilated
bodies, Someone recognizes these monsters as being Destrachae,
who are adept at using sound for attacks as well as destroying
objects. The rippled walls are undoubtedly a sign that they have
created these tunnels and rooms. Since their sound is inate and
not magical, Countersong does
not work against their attacks.
We go back to the last junction room, then through the broken
door. 120' down is a door on the right side, we pass it by and
20' later the passageway opens up into a room: the same dragonmouth
room where we fought the cloakers. Back to the door. When
we open it, we see the guards we previously met (yesterday)
accompanying the Kuo-Toa ferryman. We wave, neither side starts
hostilities, and we close the door again.
10:00am Back to the
junction room and up the center, sloping passageway. Up 60' the
passageway turns to the right and opens into a room. We can feel
a breeze coming from the room, which is about 50' in roughly circular
diameter. The passageway continues on the other side, 20' wide;
and there is also an opening to the right, where the breeze is coming
from. A rock formation in the center of the room looks vaguely
like a reclining serphent. We take the non-breeze
continuation. After 80' it bends slightly to the left, bends back
right, widens to 40'. 80' after the widening it splits into
three. To right is a 15' radius round room; empty. To the
left the passageway continues, sloping sharply downward. The
center way enters a large, nearly spherical cave, with its dome
rising overhead and the floor sloping down to a central depression. On
the other side of the room is a ledge, even with the level at which we
entered, but 15' up from the 'floor' of the sphere.
1: Destrachan3
appears on ledge and howls, causing subdual damage of 28 to Rowan, 14
to each of Ahb, Arvee, Taizu, and Tarva; Rowan shoots it for 9, miss;
Glendon shoots his crossbow but misses; Arvee charges, then starts
climbing the 15' ledge wall; Taizu shoots for 8, 3; Ahb casts Airwalk, charges, hits
for 7; Darred casts Magic
Missile for 11; Tarva shoots, criticals for 15.
2: Destrachan3 howls
for subdual to Darred and Glendon for 24, to Ahb, Tarva, Taizu, and
Rowan for 12; Rowan shoots and hits for 10, kills.
Experience Points: 190
There is nothing on the ledge.
10:20am Go back out,
take the passageway and keep going. Reach a room, possibly 30' in
diameter, it's hard to tell because of the extrteme proliferation of
fungi growing in it. As we come up to it, a voice from inside
says, "Come no further or I will kill you." Arvee (and therefore
the rest of us) stops, says, "All right, now come out where I can see
you." "No." The exchanges don't get any friendlier, and
Arvee moves forward again.
1: Taven (as we find out later)
mutters (Animal Growth,
as we also find out later); a huge -- twice normal size -- Dire Bear
rises up from the fungi; Taizu sings Inspire Greatness on
Arvee, moves up next to Arvee, and shoots for 5; Ahb reserves to
run&flank after Arvee has moved; Bear charges Arvee, hits for 24,
19; Tarva disbelieves (because the bear is so unnaturally large) but it
is still there; Rowan shoots for 11, 10; Arvee activates his boots,
hits for 17, miss, criticals for 65; Ahb moves to flank - Bear AoO on
Ahb for 23 - hits for 11; Glendon shoots but misses; Darred casts Slow on Bear (it saves).
2: Taven mutters (Wall of Fire), and a
wall of flame splits the group in two, covering the entire mouth of
this room, with the hot side of the wall facing the corridor, and only
Arvee and Ahb on its cool side. Taizu is in the wall as it
appears and takes 15 hp, the rest are on the hot side: Glendon takes 5,
Darred 2, Rowan 2, and Tarva 2; Taizu keeps singing, Inspire Greatness takes
effect, moves to the edge of the cave (out of the fire wall) cannot see
anyone; Bear hits Ahb for 22, Arvee for 23, 21; Tarva runs through the
fire wall, takes 21 hp, moves into the cave while avoiding the Bear;
Rowan casts Resist
Elements::Fire on herself, moves through the wall and takes 3 hp
- Bear AoO for 24; Arvee yells, "If you're an ally against Evil, then
this is an unnecessary fight", hits Bear for 17, criticals for 64, hits
for 18, his boots self-deactivate; Ahb hits Bear for 7, knocks it
unconscious and bleeding to death; Glendon steps back away from the
fire wall; Darred casts Lesser
Ice Orbs at the wall, but then tells everyone that he "can't
take the wall down".
3:
Darred and Glendon each take 2 hp from the firewall, Taven mutters
again (Spike Growth),
Taizu takes 4 hp, and his feet are cut enough to slow him to 2/3
movement; Tarva, Rowan, Ahb, and Arvee all take 4 hp; Taizu move 20'
through the fungi, takes 11 hp more, sees a human male crouching,
yellls, "I found him, he's over here!", casts Sculpt Sound on Taven;
Tarva moves to Taizu, taking 2 hp, but doesn't notice the crouching
figure, "Where? Where is he?"; Rowan shoots towards where Taizu
indicated, twice, and kills four fungi; Arvee moves 10', taking 8 hp
and cutting his feet up, swings and hits Taven (and fungi) for 13; Ahb
casts Dispell Magic
on the firewall and it goes away; Glendon looks for a target; Darred
looks for a target.
4: Taven says, "All
right, I surrender!"
Experience Points: 507.
Tie him up. Glendon and Arvee begin interrogating him, with help
from Darred. He's a druid, named Taven He specializes in
fungi, and in making potions from them. Offers to sell some he
has on hand: Healing,
Extra Strength.
Arvee expresses interest, and seems as indignant as the druid when
others suggest just taking them.
Ahb casts Cure Minor
Wounds on the Dire Bear to stablize him: still unconscious but
no longer bleeding towards death. Ahb casts Detect Evil and finds
that, surprisingly, the druid is evil..
Taven came here of his own free will, to offer his servcies to the
DoomDreamers. Tried first at the Air Temple, but they were such
obvious losers that he tried elsewhere. Yeah, interjects Darred,
they were such losers that we killed them all. Next Taven tried
getting in with the Fire Temple, but the priest in charge wasn't
willing to grant Taven the respect, honor, and position he deserved, so
he left them also and came here to raise fungi. The Fire Temple
High Priest is named Tessimon; There's also a bard, and a sorcerer, and
Zirk who is a pretty good fighter with maybe a dozen under him.
Also there are whole bunch of mephits: small elementals (fire
elementals of course)..
What does he do with potions? He sells them. To whom?
He goes outside: he has regular customers out there. What gate
does he use to get outside, where is it? Uses the Air Temple
gate. Why not the Fire Temple gate? They don't have one:
they use the Air Temple gate also.. Tell us about the layout of the
Fire Temple. The foyer has an eternal flame; to stay safe, always
go left once you're inside. Has he ever been in the Inner
Fane? No, you need a Greater Key for that.
We have a key, says Darred, holding up the key to the Dwarf Haven
treasury room. Taven sneers: you need both Lesser Keys to make
the Greater Key. We have those, says Darred, and goes off to get
them from Taizu. Only Taizu won't give them to him, tells Darred
that we're supposed to be questioning the druid, not gifting him with
information about us.
Ahb wants Taizu to decide what to do with the druid, since he's a
prisoner. The choices seem to be to either kill him or else leave him
free to inform on us; but Ahb offers a third choice: she can petition
Pelor for a Mark of
Justice spell, cast it on the druid, and thus seriously
discourage him from doing anythiing to harm us (and punish him if he
does). Only she can't ask Pelor for this spell until tomorrow
morning. Reluntantly -- the druid is evil and did attack us, so Taizu
thinks executing him is the proper course, but Arvee is for some reason
adamant about keeping him alive -- Taizu agrees to this
compromise.
Out of the druid's hearing, Tarva is insistant that we not take the
druid into Dwarf Haven, or even mention its existence. She
suggests taking him back to the Air Temple - as if we ourselves would
be spending the night there - tossing him into a room, and then going
to Dwarf Haven without him.
With everyone (except the druid) right here, Ahb casts Healing Circle twice,
for 18 and 17, and then casts a Cure Critical on Arvee,
bringing us all up to full hit points.
We go back the way we came, taking the still-trussed druid. After
dumping him in a room in the Air Temple we go back into Dwarf Haven
before noon.
Glendon casts Detect Magic
on all the druid's belongings (which we'd stripped off him), those
being a set of leather armor and a periapt. We left all the
potions behind. Both the armor and the periapt are magic.
Tarva expresses the opinion that if we're not going to kill the druid,
then it isn't right to take his armor. Ahb agrees. Tarva
offers to find out about the periapt, and also three more potions, and
Ahb tells her to go ahead. Meanwhile Ahb, with Arvee as a guard,
goes back to the druid and spends several hours explaining to him the
glory (and tenets) of Pelor.
Tarva casts Identify and
(eight hours later) determines that:
(1) the Periapt is +4 versus poison;
(2) the Red potion is Heroism:
provides a +2 on attacks, saves, and skills;
(3) the Grey, not so fuzzy potion is Levitation;
(4) the Purpely potion is Bull
Strength.
Tarva pushes really hard for Ahb to take the periapt: her reasoning is
that if Ahb is struck down by poison, the rest of us will be unable to
do anything for her - but if one of us is poisoned, then so long as Ahb
isn't, Ahb can save that
person from the poison. Ahb agrees with this and takes the
periapt. Arvee declines the Bull Strength potion,
stating that between his gauntlets and the wand Darred uses on him, it
would be better for someone else to have it. By a kind of reverse
logic, it goes to Taizu as the weakest member of the party.
Glendon will carry the Levitation
potion; and Rowan, as our second-best fighter, the Heroism.
We get through the night.
Fireseek 14:
8:00am Ahb casts Mark of Justice on
Taven: he is to obey the tenets of Pelor, or else suffer a loss of
Wisdom. We take him back to his fungi cave, untie him, and leave
him (and his armor) there.
Go back to the last branch, check out the bulge to the side:
empty. Go on down the main corridor, which opens up into an
egg-shaped room with an uneven floor: it is 80' long and at its widest
is 60' wide, every 20' the floor takes a giant step up 2', so the far
end is 6' above us. The too-frequently encountered ripple marks
are here on these walls also. As we go across (and up) there are
sounds as if stones were moving under us: very unnerving. However
Arvee tells us that the room is solid and we should just ignore the
noises. Back in the continuation of the corridor we go 40' before
it jogs at a 45° angle to the left, then goes another 20' into the
next room. Which, roughly, is a 60' across, 90' long
parallelogram. There is another opening far up along the left
wall, and beyond it are six giant black ants. We proceed
cautiously, but they ignore us as we leave the room. This
corridor segment runs 60' before opening into a 40' wide by 60'
long room of dark rock which shows no tool marks. The
corridor seems to continue at the far end; but between us and it, and
next to a two-foot radius circular opening on the right, are eight more
giant black ants. At least four of them seem to be alertly
watching us. They aren't blocking the room, so Arvee tries
walking up to, amongst, and beyond them. They don't bother him,
so one at a time we each do the same. The continuation of the
corridor turns right, doubles back, we can see light in a room 60'
ahead.
When we get to it, it is a large space 100' across, 80' deep, slightly
oval in shape, with one opening directly across, plus two other
openings at the opposite (from where we are) corners. The floor
has a 40' x 40' red diamond set flush into the center of the
room. 7' over the center of the diamond is a floating, glowing
red orb. Each side of the diamond has, centered just outside it,
an obelisk, each is black with red flecks, standing 8' high on a square
base.
9:00am Darred casts Mage Armor on himself
[lasts until 2:00pm]. Ahb casts Protection from Elements::Fire
on herself [lasts until 10:40am]. Rowan casts Resist Elements::Fire on
herself [lasts until 9:04am]. Darred casts Endure Elements::Fire on
himself [lasts until 9:00am Fireseek 15]. Darred uses the wand to
cast Bull Strength
on Arvee, but the advantage of the spell does not stack with, and is
obscured by, his gauntlets. Darred casts it again, and this time
the spell's +5 to Strength obscures the gauntlets [lasts until 2:00pm]
[N.B.: the Bull Strength
wand now has 17 shots left.]
We go to the central opening (ignoring both the "stay left" advice from
the druid [which is fine with Tarva, as she didn't trust him], and also
Ahb's usual Right Hand Rule). 100' down it we come to a cavern
with broken floor, a strong smell of sulpher, a 20' diameter pit from
which sulphurous smoke is rising, and two other entranceways: one to
our right and the other beyond the pit. There are torches on the
walls (there were in the passageway, too) by which we can see that
there are also wall paintings of demonic subjects. We move
into the room, and Arvee goes to check out the pit.
1: Taizu doesn't notice as
several Fire Mephits rise up from the pit; Glendon shoots and hits
Mephit1 for 6, but the bolt bounces off; Ahb moves to
the front line and shouts, "Fire Mephits!"; Mephit1
casts Heat Metal
on Arvee's armor: Arvee feels his armor getting very hot, and takes 3
hp; Mephit2 casts Magic Missile on Arvee
for 4 hp; Mephit3 casts Magic Missile on Ahb for
5 hp; Rowan asks, "What the hell hurts these things?" and shoots at
Mephit1 with silver-tipped arrows, hits for 7 and nicks it,
reserves her remaining shot for knowledge; Darred moves to the front
and casts Lightning Bolt
so as to affect Mephit1 through Mephit4 for ???,
Mephit1 dies; Tarva moves 30'; Arvee moves to the edge of
the pit, from where he can reach and hit Mephit2 for 17,
kills.
2: Taizu watches our back
passageway; Glendon shoots at Mephit3 but misses; Ahb casts Create Water just over
Mephit3, much steam rises, but Mephit3 seems
otherwise unaffected; Mephit6 and Mephit7 appear
from the far passageway; Arvee's armor burns him for another 3 hp;
Mephit4 casts
Magic Missile on Arvee for 3, Mephit8 appears in the
far passageway; Rowan shoots at Mephit6 with a normal arrow
for 4, but it bounces, shoots again with a silver-tipped arrow for 8,
nicks; Darred casts Lightning
Bolt on Mephit6 through Mephit8 for 7,
Mephit6 dies; Tarva shoots and hits Mephit7 for
11, kills; Arvee starts taking off his armor.
3: Taizu keeps watch; Glendon
shoots at Mephit8, criticals for 5 (but it bounces off),
announces "It Bounced!"; Ahb casts Holy Smite on Mephit3
through Mephit5 for 23, Mephit3 and Mephit4
die; armor burns Arvee for 3 hp; Mephit5 casts Magic Missile on Tarva
for 5; Mephit9 appears from the pit; Rowan changes to her
sword (drops her bow) and moves to the center of the room; Tarva shoots
Mephit9 for 7, 13, kills; Arvee continues taking off his
armor.
4: Taizu keeps watch;
Glendon casts Magic
Missile on Mephit5 for 7, kills; Ahb runs 40';
Arvee's armor burns him for 5 hp; Mephit8 casts Magic Missile on Tarva
for 3; Darred moves to and watches the passageway to our right; Rowan
moves to Mephit8, hits for 14, kills. Over the next
three rounds, while taking off his armor, Arvee suffers burns for 4, 8,
and 5 hp, and then it is cool enough to be safe again.
Experience Points: 286.
We take the passage at our right hand, it leads back to the room with
the red diamond and floating orb. We go back to the pit room,
take the other passage. 20' to a 40'x40' room with blackened
walls. There are two sacks with coins. Tarva casts Easy Math twice to count
220 gp and 160 sp. There is also a box with a lock. Taizu
unlocks it, finds it is empty. Ahb dumps all the coins into her
haversack.
Back to the diamond & orb room, and take the remaining, left
corridor (as advixed by Taven). 30' to a side passage to the
left, while straight ahead, 45' away, the passage turns to the right
and goes down a flight of stairs. Just at the top of the stairs
is a table with seven guards standing or sitting around it: three
humans and four elves. Some of them see us at the same time; one
says, "Stop there."
1: Tarva runs to the top
of the stairs, to cut off their retreat (and any attempt to gather more
forces); Ahb runs to beside Tarva; Guard1 drinks a potion,
seems to blur; Taizu begins singing Inspire Courage, moves
30', shoots and hits Guard2 for 3; Guard3 on Ahb
hits for 7; Guard4 on Tarva misses; archers shoot at Taizu
and hit for 11; Glendon shoots at Guard2 for 3; Arvee
charges Guard2, hits for 16, kills, cleaves Guard5,
kills, cleaves Guard6, misses; Rowan charges Guard3,
criticals for 22, kills; Darred moves forward.
2: Tarva on Guard4
hits for 9, 14, kills; Ahb charges Guard1 under the table, misses; Guard1
hits Ahb for 7; Taizu keeps singing, Inspire Courage takes
effect, shoots Guard1 for 5, miss; Guard1 flips
the table out of the way - Ahb AoO for 9 - table does not land on
anyone; Glendon turns and watches our back; Arvee takes a 5' step, hits
Guard6 for 16, kills, cleaves Guard7 miss, hits
at Guard7 for 16, kills; Rowan on Guard1 miss,
miss; Darred moves to the top of the stairs and watches down them.
3: Tarva moves back to
the other passage and watches down it; Ahb on Guard1 miss,
miss; Guard1 on Ahb hits for 20; Taizu sings, watches the
corridor we came from; Glendon still watching our back; Arvee moves 5',
says "we need this one alive", strikes at Guard1 to subdue,
miss, hits for 7 subdual; Rowan says, "put down your weapon and maybe
we won't kill you" strikes at Guard1 to subdue, criticals
for 22 subdual, Guard1 falls down.
Experience Points: 64.
Taizu and Ahb search the bodies. Glendon casts Detect Magic, and finds
a grey, 4" long feather, a vial with a steel grey potion, and several
healing potions. There are nine potions of Cure Light Wounds.
Tarva gains Ahb's concurrence, then distributes these to everyone in
the group, with the two extras going to Darred and Taizu. Aside
from the feather and potions, there are a number of pieces of armor and
weapons that nobody seems interested in - except that Tarva wants to
look, later when she has time, more closely at a thick composite
longbow and some (19) very good-looking arrows.
The one not-dead soldier is tied up (unfortunately before anyone
notices and strips off from her the mithril chain shirt she is
wearing). Impatient at waiting for her to come around after
Rowan's strong subdual blow - and concerned about our losing valuable
time now that we're inside the temple - Ahb casts her Cure Minor Wounds
cantrip all six times. The guard still doesn't regain
consciousness, so Arvee pours a Cure Light potion down
her throat. Then she wakes up, and the interrogation begins.
How many guards? Twenty-two: humans and elves; also a salamander,
a sorcerer, two clerics. Tessiman is the head cleric, and in
charge of the temple. He, all the rest of the temple, are down
those stairs and through the smoky room. The floating sphere in ther
foyer is just ostentation. There are two raiding parties with
varying numbers of members, usually six to fifteen. Both priests
can call Fire Elementals. The other passageway leads towards the
Water Temple. The head of the guard is named Zert. The
second cleric is a gnome named Fir. There is a crypt past the
temple, full of dead bodies - some more animated than others.
There is no outside gate here: they raid the Air Temple to use that one
whenever they need to go outside. Stay to the left to get
by.
We knock her out, conceal her still tied up body under the table, start
down the stairs. [Note: leaving behind: the mithril chain shirt
still on our prisoner; the magic feather; and the vial of steel grey
potion; plus all weapons and armor, of interest or otherwise.]
0: We go down the stairs
and plunge into a room so thick with heavy, sulpherous smoke that we
cannot see anything. Moving more than 5' per round will mean that
we can't stop in time to keep from smashing into a wall, piller, etc.,
when we come up on one. We proceed slowly.
1: Trying to breathe as we
move, Trava, Glendon, and Darred choke on the fumes and cough so
strenously that we cannot move - this strings the group out even more
than the slow pace had.
2: Taizu is coughing and
not moving, rest move forward.
3: Taizu, Rowan, and
Glendon are coughing; Tarva does not move away from Taizu; everyone
else moves forward.
4: Ahb, Glendon, and
Taizu are coughing; Tarva still does not leave Taizu's side; everyone
else moves forward.
5: Darred is coughing,
everyone else (including Tarva when Taizu does) is moving forward;
Arvee reaches a far wall, turns left.
6: Arvee comes out of the
smoke, into a hall, 40' wide and rather long, with three openings along
the left hand wall. Near the center of the hall is a large stone
column and statue with a large gong. Next to it are two elf
guards; Rowan, Ahb, and Darred are coughing; rest move forward.
7: The elves - Guard8
and Guard9 - ring the gong, then run down the hall, yelling;
Glendon makes it out of the smoke to Arvee, who is waiting for others;
Darred is coughing and not moving; Taizu and Rowan, moving along the
far wall but not yet out of the smoke, trip open a trap door in the
floor and fall 80' to the bottom of a pit, each taking 34 hp; Ahb and
Tarva stop in time to not fall in after them; Ahb tells Tarva, "I'll
deal with this. Get out of here" casts Airwalk, and starts
walking down into the pit (whose air is much cleaner); Tarva moves on
out of the smoke to Arvee and Glendon.
8: Ahb moves 20' down;
Arvee gives the end of a rope to Glendon, saying, "Here, hold this",
then, holding his breath, runs back into the smoke, finds Darred, and
starts to tie the rope around him; Darred is coughing; Glendon holds
his end of the rope tightly, but tells Tarva that he hears footsteps,
as from several people, coming towards the hallway; Rowan uses wand to
cast Cure Light on
herself for 6; Taizu casts Cure
Moderate on Rowan for 16; Tarva runs full out down the 140' long
hall (gong is at 75') - which like the rest of this temple (except the
smoke room) is well lit - glancing down the three side passagesways as
she passes them: the first at 50' is empty, the second at 90' has a
ferocious looking dog-like creature, the third at 110' is empty.
9: Ahb moves 20' down, Arvee
finishes tying the rope and runs back out to Glendon; Darred is still
coughing; Glendon holds the rope; Rowan uses the wand to Heal herself for 5;
Taizu casts Cure Moderate
on himself for 18; not having Glendon's good hearing, and thus not
knowing which corridor foes might be approaching along, Tarva moves
back to the 90' passageway with what she thinks is a hell-hound (having
encountered them in a different world, but this could be just a
parallel look-alike).
10: Ahb moves 20' down;
Arvee and Glendon pull together on the rope, very hard; Darred comes
flying out of the smoke (but lacking his usual batlike grace); Rowan
uses the wand to Heal herself
for 8; Taizu casts Cure
Light on himself for 11; Tarva exchanges glares with the
maybe-hellhound, who disdains to even get up from his prone posture,
40' down the corridor.
11: Ahb reaches the
bottom of the pit, hand a potion of Levitation to Rowan,
the Slippers of Spider
Climb to Taizu; Arvee unties the rope from the prone Darred;
Darred lies there and recovers from the bad air; Glendon drops his end
of the rope and pulls out his crossbow; Rowan drinks the Levitation potion;
Taizu puts on the Slippers; Tarva consdiers taunting the dog, but
doesn't; around the corner of the 110' corridor come eight people: the
two elf guards who ran away, four other human guards, a human in a
really fancy suit of armor - half plate, dark green and scaly -
probably Zert, and a sorcerer or wizard who immediately casts Magic Missile on Tarva
for 11.
12: Ahb moves 20' up; Arvee
moves 20', yells, "Tarva, get your ass back here!"; Darred gets up,
moves to Glendon; Glendon shoots Zert for 4; Rowan Levitates up 20'; Taizu
Spider Climbs 30';
Tarva decides that being at the far end of the hall from magic and
missle users isn't wise, charges Zert and hits for 10; Zert, clearly
the boss, tosses out directions: "Archers take out the damned dwarf!
<Guard8> and <Guard9> take out this
bimbo!", hits at Tarva for 11 + 4 fire with a flaming short sword, then
for 7 from his other short sword; Sorcerer uses a wand to cast a
Fireball to land among Arvee (9hp), Darred (no damage), and Glendon
(18hp); Guard10, Guard11, and Guard12
all move to the their-left hand wall and shoot at Arvee; Guard8
strikes at Tarva, misses; Guard9 circles around Guard8
and Tarva; Guard13 does nothing (?stays to guard the
Sorcerer?).
13: Ahb moves 20' up;
Arvee activates his boots, goes berserk [through 22], double moves 60',
charges 30' at Guard8, hits for 22, kills, cleaves on Zert
for 21; Darred moves 30' forward, casts Melf's Acid Arrow
[through 14] on Sorcerer for 5; Glendon moves 80' forward, casts Grease so as to affect
Guard13 and Sorcerer; Rowan Levitates up 20'; Taizu
Spider Climbs 30';
Tarva on Zerf criticals for 25, hits for 10; Zerf on Tarva hits for 12
plus 5 fire with one short sword, aims the other halfway between Tarva
and Arvee and a burst of flame hits both for 15; Sorcerer steps out of
the Grease and
casts Fireball to
affect Arvee (12), Tarva (12), Glendon (12), and Guard9
(killed); Guard10, Guard11, and Guard12,
all shooting at Glendon, hit for 1; Guard13 is trapped in
the Grease.
14: Ahb moves up 20';
Arvee on Zert hits for 20, kills, moves to Guard10, kills,
cleaves Guard11, kills, cleaves Guard12, kills;
Darred -- Melf's Acid
Arrow burns Sorcerer for 3 -- moves 30' forward, casts Lesser Ice Orb on
Sorcerer for 9; Glendon shoots the Sorcerer for 10; Rowan Levitates 20'; Taizu Spider Climbs 30' and is
out of the pit; Tarva moves to Sorcerer, hits, kills; Guard13
surrenders.
15: Ahb reaches the top
of the pit; Arvee turns off his boots, comes out of his berserker fury,
starts to recover; Darred starts searching bodies; Glendon takes charge
of Guard13; Rowan Levitates to top of
pit; Taizu gets out of smoke and into hall; Tarva goes back to the 90'
corridor with the maybe-hellhound, who still hasn't bothered to get up.
16: Ahb get out of smoke
and into hall; Rowan gets out of smoke and into hall.
Experience Points: 317.
Ahb does much healing (no details) and everyone is at or very close to
full points.
Arvee and Glendon interrogate the remaining guard:
Corridor 1 (50') is where the master of the temple, Cleric Thessimon,
has his quarters, guarded by a salamander.
Corridor 2 (90') has a hellhound (Tarva did recognize it). Questioned
again, he says there is only one hellhound (with a conotation of "isn't
that enough?").
Corridor 3 (110') leads to their barracks, then a common room, then
quarters for the second in command, Cleric Fir, then the Temple.
There is no "back way" around the smoke room - they all go through it
by holding their breath and running with one hand along the wall.
Glendon casts Detect Magic
and finds: a 9" iron wand on the Sorcerer;
both of Zert's short swords; a scroll (which he determines is for
Invisibility),
and an iron key with a red symbol. There are
also eight potions of Cure
Light Wounds (everyone receives one and the
extra goes to Rowan); and five other potions: kelly green, white,
goldish, teal, and steel grey.
There are also lots of weapons and armor, some of very good
craftsmanship, and a second key, also iron, but not magical.
To begin with, Ahb will carry all five of the 'other' potions.
Tarva is takiing both short swords: not wanting anyone else to use them
until she's had a chance to cast Identify on them.
That leaves
the wand, scroll, and keys to determne who is carrying what. Plus
any
weapons or armor anyone might want.
We start discussing what to do next:. We are almost completely
healthy, but far down on spells. Choices suggested: (a) withdraw
and come back tomorrow with full spells; (b) hole up and hide somewhere
here inside the Fire Temple until tomorrow, then resume with full
spells; (c) charge ahead now while we still have some hope of surprise.