Harvester 9 – 17:.  Beldwyn learns how to juggle.  [See also between-run diary.]

Harvester 18 – 19:  The army arrives.  We spend the rest of the 18th, and half the 19th, handing the keep over to them.  All keys, all information on what we encountered, non-detailed disclosure of what we gleaned and are taking with us.  The evil guard-goblins are turned over to the army (and we did not ask intentions, and probably will never find out what happened to them).  Even though it’s a bit short, the army pays us for a full second week: 100gp per person, or another 600gp for the common pot.

Harvester 19 – 22:  We head back to Marikest, taking all our gleanings (e.g., armor and weapons) in the cart Ahb had the foresight to have built while we were waiting.  We also escort all of the ex-prisoners, because all of them decided to accept our offer of an escort back to ‘civilization’, even though it was further from ‘home’ for some of them, because they felt they could arrange safer transport from town.  Between cart and all the walkers, it takes much longer than normal for the group to transverse that distance.

Harvester 22:  We reach Marikest towards the end of the day.  Drop the ex-prisoners and never hear of them again.  Taizu checks to find that we can’t get a gig at the Flaming Ass (and Marikest is too small to have a second inn), so the rates are (presumably) the same as they were before: 4gp a night for two rooms, meals, and stabling.  Ahb goes off to report to Lorren, the local head of the temple of Pelor, and sends Tarva to report to Reg Ty Djarling (the sheriff).    Reg receives Tarva’s report, including the fact that we’ve returned three of the four ‘lost boys’ he asked us to look for, with thanks.  At Tarva’s question, he says that Ivon Tindertwig would likely be able to do some loring of magic items for us.  After that Tarva goes by the temple for her standard offer of helping while she’s in town.

Back at the Flaming Ass, Carrica is talking Beldwyn into paying his bar bill and teaching her the finer point of poker (said ‘finer point’ being that Carrica always wins).  She also manages to trick Beldwyn into drinking much stronger liquor than Beldwyn is used to, so by the end of the evening she is quite inebriated.  It is only by the fortuitous intervention of Taizu (who has otherwise been checking with the contacts he made last time through this town) that Beldwyn doesn’t climb up on a table to demonstrate her new ability to juggle with three Carrica-provided eggs.

Ahb’s trip to the temple took much longer than she expected, as Lorren has quite a lot of information about recent events to pass on, delivery of a personal appeal for help, and a messenger to introduce her to.  This keeps her quite late; and when she does come back, she grabs Carrica and the two of them go off.

Harvester 23:  Ahb gathers everyone together at breakfast. She has a lot of news to impart.  The most important to us as a group is that a messenger has been waiting here in Marikest for Carrica’s return.  Carrica has been called to join the Knights of Luna, an organization of elves, based in Celene, in which Carrica’s father holds a high rank.  [Tarva knows that Taizu’s father, Trellen, is now a valued minister and advisor to Prince Melf, a founder of the order.]  Carrica has been expecting this call; her adventuring with Ahb has been to a large extent something to do to pass the time, gain experience, and have an opportunity to behave irresponsibly, before following the family tradition and placing herself under orders.  She wants to leave tomorrow to travel to the mustering point in the city of Waybury, but Ahb talks her into waiting a day so that all of us can go with her, since we’re going that way anyway.
 
This last is news to the rest of us, so we ask what has happened to prompt that decision on Ahb’s part.  Not that we’re objecting, or have anything we’d rather do instead, but it is rather a surprise.

As part of laying the groundwork for her explanation, Ahb calls over an elf sitting at a nearby table and introduces her to the group.  She is the messenger sent to tell Carrica of the mustering; and she had also carried messages for the Temples of Pelor that she passed.  Her name is Rowan [Kira Simon], she’s a ranger, and she’s clearly an elf: pointed ears and the other subtle elvish facial features, a tiny bit over 5’ high, blond hair and blue eyes, wearing leather armor and a longsword.  She tells us that she has been traveling with the mustering message from Greyhawk, but is from Geoff originally.  

Introductions are made all around.  [As part of this, Tarva retroactively (and finally) discovers that Taizu has silver hair and amber eyes.  She thinks the hair is attractively exotic (and wonders how long it is), and could stare into those adorable eyes -- the exact color of her God’s holy stone -- seemingly forever].  Taizu is paying a lot of attention to this new female elf; and so Tarva (with just a hint of defensiveness – alright: call it pre-emptive jealousy – because after all this is an attractive female elf; and Tarva’s still not deep-down convinced that elves ever fall in love with humans) somewhat later pulls Taizu aside for a word in private.  She refuses to let her self-doubts smolder, but instead confronts them, and Taizu, directly: “Taizu, you’re watching that elf lady very intensely.  Why?”  Taizu doesn’t appear to have even considered whether or not Rowan is attractive.  “Elves don’t have blond hair and blue eyes,” he responds.  “They just don’t.”  “Humans don’t have golden skin,” Tarva responds.  "Exactly." He nods, (mistakenly) glad she noticed the problem “She’s not a half-elven,” Taizu continues, apparently too taken up with this mystery to notice that some expression of reassurance and endearment is being fished for.  “Maybe she’s part fey,” Tarva quips, and then drops the discussion as clearly being of no interest to at least half of them.  But she’s at least reassured that Taizu’s interest in Rowan isn’t a romantic one, even if she can’t understand what it is: blond hair and blue eyes on an elf aren’t a novelty, let alone a mystery, back on Albion.  "I don't think so." His brow furrows in thought. "I don't care if she's not wholly elf. What I care about is that she's not being honest about it. That could mean danger for us and I don't like it."

Earlier, back during breakfast (before Tarva has a chance to catch Taizu alone) Ahb tells us what she had learned from Lorren.  Which was rather a lot.

The good-tingly feeling we had all experienced on the morning of Harvester 1 – which felt so similar (to them) to the Blessings Tarva and Beldwyn had received from Arlen, Contemplator of Rao, exactly one month earlier on Goodmouth 1 – was due to a major, world-changing event.  It seems that Hazen, a Canon of Rao, and high cleric at Veluna, had used a God Artifact, the Crook of Rao, to vanish all fiends from the Flanaess [a large area through which Tarva has traveled only a small part, but only a medium-sized fraction of the entire world of Oerth, Taizu tells Tarva].  

Digby, one of the (broken) Circle of Eight (of Greyhawk) was with him.  Most of the upper ranks of Iuz’s army were thusly sent back to Hell [most likely including “our” succubus, Illana].  King Belvor IV of Furyondy has declared the Great Northern Crusade to reclaim land that Iuz had taken.  The Knights of Dispatch, the Knights of Luna, and the Gran March Army of Retribution are retaking Sterich from the giants (who previously overran both it and Geoff).  

The Greyhawk Circle of Eight has been reconstituted.  After Rary of Ket turned traitor in 584 and killed Otiluke and Tenser (and all their clones), and ran into the Bright Desert with Lord Robilar (or so it is rumored), it remained broken until they found three new mages to replace those lost. 

Rathen the Keen, a cleric of Pelor in the town of Hamlet, has seen visions of Evil and is circulating a request for help.  

Dragons are reported to have been sighted in the Eastern Lortmils.

Merchants report that something is disturbing the Gnomes who reside in the Kron Hills.

Entire caravans are said to be disappearing while using the Northern Pass through the Lortmils.

Other merchants report that the Stone Raven clan of Dwarves did not come out of their mines to trade, which has never happened before.

Carrica has been called back by her father; she will be joining a group of the Knights of Luna who will be working as border guards in Keoland (a country  Celene used to be part of).

Taizu fills the group in with a bit more background.  Some seventy-five years ago Celene participated in the Hateful Wars that drove most of the humanoids out of the Lortmils.  Queen Yolande engaged in this non-characteristic non-isolationist cooperation in response to the ambush and total massacre of Crown Prince Triserron’s party, within sight of Celene, by humanoids from the Lortmils.  Because Crown Prince Triserron was out of Celene for the purpose of negotiating with humans, Queen Yolande has (some say irrationally) decided that interactions between elves and others is always bad for the elves, and while she cannot forbid it, she will not support it.  In reaction to that blind spot, the Knights of Luna came into being and have become a political power both in Celene and among would-be-allied countries.

Rowan is asked, since she’s recently been traveling through some of these areas, how her experiences tie in with the rumors we’ve just heard.  They tie in much more closely than any of us expected.  The group she had been a part of for some time was attacked by giants while coming here from Greyhawk over the Lortmils North Pass.  The giants left the entire group for dead, mistakenly so (but only just) in Rowan’s case.  A merchant caravan, fortunate enough to not run into the giants (or anything else) while taking the Pass, found them, buried the others, and nursed Rowan back to health.  There’s an understated desire on Rowan’s part to see – to cause – many dead giants.

All of which discussion, with backgrounds and tangents, was leading up to Ahb stating that she wants to go to Hamlet because Ahb knows the cleric of Pelor there, and wants to find out more about his vague statement, and to provide help if she (we) can.  Since Waybury is on the way of one of the better routes to Hamlet, she suggests that we travel to Waybury first, and do so with Carrica as she goes there to muster in.  

Rowan is asked what her plans are now, since her message is delivered and her group destroyed.  When she announces she has none, Ahb asks her if she’d like to join our group, as we’re about to lose a member and would find it useful to have another ranger with us.  Rowan accepts.  [And if Taizu has any doubts about the wisdom of this rapid courtship, he keeps them to himself.]

We sell off all the non-magical ‘stuff’ from the keep.  While normally such an influx of weapons and armor would overwhelm a town this size, the establishment of an Army post at the nearby Keep has convinced the merchants that they’ll have a long term steady business, and are willing to buy our booty in bulk, with expectations of selling it, at individually inflated prices, to the Army.

Beldwyn and Rowan go off to see if Ivon Tindertwig will lore our detected-as-magic items for us.  The answer is, yes but it would take two days to lore everything.  Since Beldwyn knows that Carrica wants to leave tomorrow (and really wanted to leave today), she inquires and finds out that the process could be speeded up, but only by some extraordinary effort on Ivon’s part, for which she wants more money: 260gp.  Beldwyn says that’s probably acceptable, although she’ll have to check with the group’s leader; meanwhile, could she, Beldwyn, possibly watch while Ivon does the loring?  Because Beldwyn is interested in learning how to do that herself.  Ivon offers to teach Beldwyn the Identify spell, but that will cost 225gp, and would take two days for Beldwyn to learn.  Carrica’s impatience no longer being uppermost in her mind, Beldwyn asks Rowan to find Ahb and ask for permissions for both the accelerated Identification of the magic items, plus the longer time for the spell learning, and of course money for both.  Ahb sees the advantage to the group in this and talks Carrica into waiting yet one more day.  

While Beldwyn is busy learning, Tarva is busy planning a farewell party for Carrica.  Tarva figures that once we reach Waybury we, and especially Carrica, will all be too busy for any such frivolity, so we need to hold it here, and tonight.  She gets Ahb’s permission and arranges with the innkeeper of  The Flaming Ass for a special rental of the main room, with catering and, of course, drinks.  At Ahb’s request, Tarva also arranges the supplies we’ll need for the trip to Waverly.  All told, Tarva spends 120gp.  And another 91gp arranging for a horse (and tack) for Rowan, who lost hers to the giants.  [It turns out that Rowan has magic boots and can ‘walk’ just about as fast as the horses; but why should we make her do that, especially since she’d then also have to carry all her belongings herself, instead of being able to put them into saddlebags for her horse to carry.]

As the only two original group members left, Carrica and Ahb have equal shares in the group’s earliest plunder.  This includes the ice sword Froid and a +1 shield.  Ahb gives Carrica her shares in both of them; accordingly Carrica will take them when she parts from us at Waybury.  In turn, Carrica gives Ahb all of her share of the Orb.  Also, the group as a whole tells Ahb that the Durgeddin Warhammer she has been using is officially out of the group pot and belongs to Ahb.

Of the items we found at the Keep and mine, plus took off the giant’s body, we decide that the Ring of Fire Protection should be worn (used) by Arvee, because of his past bad experiences with fire.  The exotic long-bladed dagger-like weapon is immensely valuable, being +3 to hit and +3 to damage, but nobody in the group can use it, so we decide to sell it when we reach Waybury.  

The party that night was a great success: a good time was had by all.  TnT provided most of the intentional entertainment.  Including three new songs Tarva had written.

 


Naked   Carrica
by Tarva Streamside
(Smooth Operator)

She’s a  Naaaaa~ked  Carrica
Naaaaa~ked  Carrica

[Chorus]:
Heals to head and     port-side to starboard
Front to back but     discount the ice-sword
She’s a  Naaaaa~ked  Carrica
Naaaaa~ked  Carrica

Nasty foes are     hid ‘hind arrow slots
Cover in with     orc who’s body rots
Beats the foe but     then she pays the price
All her body     now covered in lice

Strip the clothes and      burn them in disgust
         Nude Carrica      standing without lust
   Cleric Ahb prays      water wash her off
   Thus the first time       her clothes did doff

(Chorus)

Double whammy:    stirges, rusted gate
    Escape from here:     need that cannot wait
              Lothar rushes,     opens un-checked door
            Alchemist fire     from a trap does pour

Clothes are burnt from     off of all the group          
     Worse by far death     does two members scoop
Zephyr, Shadow,     gone for evermore  
Carrica’s clothes:     ashes on the floor   

(Chorus)

Back we come with     plans to deal with each
  Flaming arrows      stirges will outreach
        Load Carrica     spells to keep her safe
      Boldly goes to     let the door her strafe

   All the spells work     as they’re supposed to
Spewing flames treat     her like she’s taboo    
Not so her pack,     clothing and armor
  Naked once more:     third time’s a charmer

(Chorus)

    Exploring the     halls beneath the hold
Come across what      looks like just some mold
 Carrica steps      finds it’s a grey ooze
Acid throughout     all her clothes diffuse  

               Others gather     round with weapons out
         Hit and kill the      ooze in just one bout
C. pours water     acid counteract
Armor, clothes gone     but her skin’s intact 

(Chorus)

Now she’s going      far away from us
Gods know when next      she’ll get in a fuss       
           All we can do     is pray that her friends
      Be with her when      next her clothing ends

‘Cause:  She’s a  Naaaaa~ked  Carrica
Naaaaa~ked  Carrica


Back we come with     plans to deal with each
   Flaming arrows      stirges will outreach
         Load Carrica     spells to keep her safe
      Boldly goes to     let the door her strafe

All the spells work     as they’re supposed to
Spewing flames treat     her like she’s taboo      
Not so her pack,     clothing and armor 
Naked once more:     third time’s a charmer

(Chorus)

  Exploring the     halls beneath the hold
Come across what      looks like just some mold
Carrica steps      finds it’s a grey ooze
Acid throughout     all her clothes diffuse   

       Others gather     round with weapons out
Hit and kill the      ooze in just one bout
C. pours water     acid counteract       
Armor, clothes gone     but her skin’s intact        

(Chorus)

Now she’s going      far away from us
Gods know when next      she’ll get in a fuss       
           All we can do     is pray that her friends
    Be with her when      next her clothing ends

‘Cause:  She’s a  Naaaaa~ked  Carrica
Naaaaa~ked  Carrica


Dragonslayer!
by Tarva Streamside 

Harken to me all          That sit by this fire
And list while I tell          Of courage so bold
Naught could constrain it          The spirit inside
That mighty of mites          Cleric of Pelor
Ahb Victorious    


Pre-warned of danger          By omens a plenty
Acid-etched holes in          The stones we are by
A bridge near collapse          No creatures about
Surely this must mean          We’re now in the lair
Of evil most foul    


But onward we press          Laughing at danger
Or are we just dumb          Ignoring all clues
Checking each room our          Mission to complete
Finding the good blades          Dwarven Durgeddin
For which we were sent    


Ranger Carrica          Her senses acute
Always alert for          Danger hints subtle
Hears the first wet splash          Sees the reptilian
Body serpentine          Coming straight at us
And shoots with her bow    
    

Armored the bodies          Of hell spawn like this
One measly arrow          It notices not
Acid it then breathes          Hurting us sorely
Now all understand          Evidence it has
Left in abundance         
         
Beldwyn the gnome mage          Taller in brave deeds
Than e’er her stature          Would seem to display
Stung by the acid          Vengefully wraithish
Shows we’re not victims          Casts forth her magic
Stings back the dragon         
         
Others in the group          Try to do damage
But cunning and quick          The drake sinks below
Wise to its nature          Ahb has not struck out
But with her God’s help          She calls forth a friend
A Triton to aid us    
    
The serpent rises          Breathes at us again
This time are many          The ones who hit back
But Carrica’s shot          Goes not near the mark
And targets instead          Sad Beldwyn the mage
Who now is near death    
    
While her friend Triton          Beats on the sea drake
Ahb the courageous          Casts magic once more
Aided by Pelor          She now on water
Can walk as if on          Land and not sink in
The better to fight it    
    
Beldwyn tho sore hurt          Pulls out a philter
Drinks down its liquid          Regains thus a tad
Of what had been stole           By both foe and friend
Meanwhile the dragon          Not liking its hurts
Tries to away swim    
    
Lothar the mighty          Fighter without peer
Pounds on it strongly          As should thus a dwarf
Finding the cause of          His beloved stone’s
Untimely decay          Drake’s cloud acidic
Etching away all    
    
Chased by the Triton          And Ahb in a fury
The dragon outraces           But then circles back
Under the water          Yet seen by us all
Thus when it rises          Many are waiting
To beat on it first    
    
Yet once more it spits          And acid afflicts us
Many are sore hurt          And nigh unto death
Beldwyn the worst hit          Again is brought low
But still returns fire          Using her mage spell
Gives good as she gets    
    
And then does Taizu          That bard first of bards
Handsome of body          Face so alluring
Features exotic          Unfailingly true
Golden his fluting          Enchanting his voice
(Okay I’ll stop now)    
    
Taizu the bard thus          Calls forth his music
And sings out a song          To inspire us in
This our dark moment          As once again the
Green acid drake sees          The Triton and Ahb
Come up on its rear    
    
Slower at swimming          The Triton arrives
Smites on the monster          As it to flee turns
This time it likely          Would not have returned
But never a chance          Its plan to apply
For Ahb strikes it dead    
    
Not yet content Ahb          Explores the drake’s lair
Returns all laden           With money and gems
Healing she then does          To repair damage
Caused by the dragon          In its attempt vain
To our team destroy    
    
Great the rejoicing          Amongst all of us
At having survived          This monster hostile
And greatest the praise          Raised for our cleric
For presence of mind          Stoutness of arm and
Slaying the Dragon    
    
 

 

 
Thorns!
by Tarva Streamside 
 
[woodwinds give a chirpy, happy tune]

We were minding our own business
And just riding through the forest
When we came upon a footprint
Which our horses found abhorrest.

And our ranger looking wisely
At this evidence of hostiles
Did announce that we this evening
And night long all must use our wiles.

So it came as no surprise when
Our night’s sleep was interrupted
And a pack of angry dire wolves
Claimed their hunt we had disrupted.

The wolves in terms growling announced
That happy they to meet us were
And since no other game was found
They intend thus to eat us, sir.

Their love for us intense but short
It would be just a one-night stand;
But Ahb our leader then spoke up
And gave them all this reprimand:

“Love’s not just strewn with rose petals,
To think else wise will tempt the Norns;
If love you want to grasp and rend
You to contend must with the
[symbol crash!THORNS!

[an underlying percussion rhythm joins in]

The wolf leader does not listen
Ahb’s good advice he merely scorns
He leads the others to attack
But Ahb stands back and calls out
[symbol crash!THORNS!

The leader chooses to skip Ahb
Lets two others take on that fight,
The leader jumps upon the bard
A fourth wolf finds Beldwyn to bite.

But yet four other wolves do not
Participate, and one thus warns:
“Be careful where you place your paw
For we can’t claw through nasty
[symbol crash!THORNS!

The fighters now join in the fray
Their hope to draw the wolves’ attack
From off their fellows less able
To sustain damage from the pack.

The wolves begin to fall and die
Their leader says, “Don’t be forsworns,
Come take your place, where’s your esprit?”
But all that he hears back is
[symbol crash!]  “THORNS!

The wolves have all been turned to pelts
Soon will be coats by ladies worn;
But some remain unrecovered,
Ahb warns, “Don’t tread into the
[symbol crash! THORNS!

Ten minutes pass, all are now healed
Brambles depart, leave wolves all torn;
The group wants Ahb to tell them how
She’ll not avow; she just says
[symbol crash!THORNS!

[percussion fades out, leaving somber woodwinds]

If love perhaps you should confuse
With power, death, or causing pain,
Then like the wolves, the path you seek
Will fill with thorns and be in vain.



 




 
Harvester 25 – Brewfest 1:  We left Marikest in the morning of Harvester 25th and traveled without incident to arrive at Waybury in the afternoon of Brewfest 1st.   

During the trip we discussed the fairness and mechanics of distributing group property to the individuals who make up the group.  Tarva, exulting in her new-learned ability to scribe, wrote up the resulting agreement:

1.  A split must be made any time any time the composition of the group changes.

2.  A split must be made just prior to the start of training.  Note that this applies not just when the entire group engages in training, but also whenever as few as one person takes training.

3.  For so long as a Holy Servant of the Great God Pelor is a member of this group, the first step of each split will be to donate 5% of the value of all treasure acquired since the previous split.  This does not include money earned in the performance of a task.  It does not include (should we ever be so lucky) the profit made on selling a purchased item for more than we bought it for.  It does not include bonuses or rewards given to the group by grateful authorities.  And it does not include any items which were given to the group as a whole by any member of the group.

4.  The group will retain a 'common pot' of at least $5,000.  If, at the time of the split, that common pot is less than $5,000, then prior to the split, but after the 5% donation, money will be taken from the splittable items and used to top the common pot back up to $5,000.

5.  The group may decide to include items in the common pot which exceed its minimum value.  These items will be removed from the splittable treasure and remain group property.  [When a new member joins the group, all items in the common pot become jointly theirs as soon as they join.]

6.  The value of the remaining treasure will be split equally among all group members.  When necessary, item will be sold to allow their value to be divisible.  Members have first option on buying items, before they are offered to merchants.

Poor Rowan sits through all this patiently, not offering her opinion, because she feels that she isn’t truly part of the group, yet, and doesn’t / shouldn’t have a vote.

Brewfest 1:  Once we get to Waybury, we find it to be not only a large city of roughly 14,000 people, but also bustling with activity and visitors for the Festival.  There were five inns in the city, of varying degrees of comfort and cost.  This being a Festival week, all five had already booked entertainment.  Nonetheless, TnT tried to talk their way into usurping one of the gigs.  After failing to do so at the best inn, they succeeded at second-best, the Boar’s Head.  In fact, so much did they impress the proprietors (and out-perform the existing act) that they were able to negotiate for two rooms, meals for all seven, stabling for eight horses & ponies, city taxes paid by the Boar’s Head, TnT keep all tips, and receive 10gp a night in addition.  [Jumping ahead, at the end of the Festival they re-negotiate: if TnT can draw at least 2/3 as much audience as during Festival week, they can keep the same terms.  They do.  During Festival week they earned 63gp in tips, and the following week 42gp.  Plus their fixed 10gp a day for an additional 140 over that fortnight.]
 
Brewfest 2:  The next day everyone splits to find teachers for training in skills and feats.  Ahb spends 100gp on skills; Arvee 25gp on skills and 400gp on feats; Beldwyn 125gp on skills and 200gp on feats; Carrica 100gp on skills; Tarva 50gp on skills; and Taizu 125gp on skills.  This will be the last time training is paid for out of the group pot: the rule on splitting whenever anyone is about to start training is there to provide individual funds for that training.

Rowan doesn’t need any training just now, so she wanders over to the City Watch and gets a temporary job with them.

Back to discussing the treasure split, a rough estimate places each share at 8,000gp.  The Ring of Fire Protection is so usefully attractive that, despite its two-share value of 16,000gp, the group decides to keep it.  This reduces everyone’s share to 5,500gp.  Except that since Carrica won’t be with the group, and won’t derive any advantage of having the ring around, her share stays at 8,000gp.

In order to keep the Fire Protection ring, and still give everyone 5,500gp, all of the gems and jewelry, and some of the magic items, must be sold.  The dagger-like weapon was already slated to be sold.  Ahb takes the +1 chain shirt as part of her share.  Beldwyn takes the group’s potions of Levitation and Jumping.  Arvee is off on some private errand, and rather than wait for him the group decides that he needs a magic weapon (as backup for when his scythe can’t do any damage) and better armor.  So we declare that part of his share is the +1 Great axe and the +1 plate – thinking that if he disagrees he can always sell them for cash and buy other things instead.  The rest of Ahb’s, Arvee’s, and Beldwyn’s shares, plus all the shares for Carrica, Taizu, and Tarva, are distributed as money, after the fore-mentioned selling of gems and jewelry.  In addition, to make up the last of the shares, the Bag of Holding and the Scroll of Call Lightning were also sold.

Window shopping through the several magic stores in the city provides the group with a fine selection to pick from.  This list is by no means exhaustive: it is just the items which members explicitly asked proprietors about, and then told each other.

Ring AC +1 (2,000)    Ring AC +2 (8,000)    Ring AC +5 (50,000)        Bracers AC +1 (?)
Bracers AC +2 (?)    Studded Leather +1 (1,175)    Studded Leather +2 (4,175)
Buckler +1 (1,165)    Buckler +2 (4,165)    Animate Wooden Shield +1 (9,153)
Amulet of +1 AC (2,000)    Bracers of Archery (5,100)    Gloves of Dexterity +2 (4,000)
Longsword +1,+1 (2,315)    Composite Shortbow +1, +2 Str (2,525)
Composite Longbow +2, +1 Str (8,500)    Fifty +1 Longbow Arrows (3,150 or 75 each)
Fifty +2 Longbow Arrows (32,250)    Scythe +3,+3 (18,318)

Tarva buys Studded Leather +2, Buckler +1, two +1 Longbow Arrows, for 5,490gp.
Beldwyn buys the Ring AC +1 for 2,000gp, plus two scrolls.
Taizu buys the Bracers of Archery and the Longsword +1 for 7,415gp.
Ahb buys the Composite Shortbow for Taizu to use; and two +1 Arrows for Tarva, for 2,675gp.
Arvee is hording his share, lusting after the Scythe.
 
Patchwall 1:  Carrica leaves the group, officially signs on with the Knights of Luna.  That group is waiting for other recruits and does not leave the area immediately.

Patchwall 7:  Bell Ringers’s Feast.  Using her discount, Ahb purchases six shots of Cure Moderate for 270gp and three shots of Cure Light for 45gp from the local Pelor Temple.  Distributing these plus what we already had gives each of us two Cure Light (1d8+3) and one Cure Moderate (2d8+3) potions.

That evening a note is waiting for Ahb at the inn’s bar:  “If you want to see your friend Carrica again come out to the quarry.”  Accompanying the note is Carrica’s signet ring.  Asking at the front desk Ahb discovered that the missive had been delivered during the Bell Ringing Ceremony, and nobody remembered what the person who dropped it off looked like.

Ahb sends Arvee off with Rowan to talk with her contacts in the Watch.  She sends Tarva off with Taizu to inform the Knights of Luna of what has happened.  She and Beldwyn will stay here at the Boar’s Head as a central contact point.  Taizu introduces himself to the Leader of the KoL as his father’s son.  These are impressive credentials within the KoL, and the Leader hears Taizu out, then asks around of the rest of the KoL.  The last time any of them saw Carrica was mid-afternoon, when a few of them walked down to the shops together then split up.  The Leader brings three of her knights and comes back to the inn with us.  Meanwhile Rowan’s two weeks working with the Watch has gained her a lot of respect, and the Captain on duty and one of his guards comes back with her and Arvee.  

Ahb shows them all the note and signet ring.  Being very concerned for her long-time companion, she is perhaps more abrupt with these people than she could have been.  The KoL announce that they’re sure Carrica is just drunk in some bar somewhere, that the ring was picked from her pocket, and the note is just an attempt to swindle our group.  Before anyone can suggest an alternate plan they take off to check all the bars in town.  

The Watch Captain tells us that the quarry is about half an hour outside town, had been used to quarry stone, has been deserted for some time now, is not known to be the hangout for any in-town or area gangs.  He doesn’t flatly state that the quarry is outside his jurisdiction, but he does make it clear that he won’t be sending any of his people out there.

Ahb is in no mood to wait around.  She gives the KoL fifteen minutes to come back, and when they don’t announces that we’ll be going by ourselves.  The plan is: ride to a little ways away from the quarry and leave the horses.  Taizu turns invisible and scouts ahead and into the quarry.  Ahb and Arvee, since the armor they wear makes so much noise, will simply follow behind Taizu openly, intending to act as decoys / distractions.  Meanwhile, Beldwyn, Rowan, and Tarva are to sneak around and come up on the quarry from the side.

Taizu gets to the top edge of the quarry, next to the internal ramp path down.  He sees and hears nothing.  He casts Feather Fall on himself and jumps off, on the theory that this is the quickest, least detectable way down.  Inside the quarry the ground is very uneven, but tends to slope downwards towards the center.  Taizu moves in that direction, slowly and carefully, pausing after each round of movement to listen.
 
Ahb and Arvee reach the top of the quarry and the start of the path down.  They wait there for five minutes; not calling attention to themselves, but not hiding, either.

Beldwyn, Rowan, and Tarva spend a long time crawling toward the edge of the quarry, about a quarter of the way around, widdershins, from where Ahb and Arvee are waiting.  Taizu sees a brief flash of light over his shoulder, but turning to look doesn’t see it again, or anything which might have caused it.  Ahb hears what she thinks might be a footstep nearby, but can see nothing.  Arvee didn’t hear anything.  Taizu thinks he hears voices, or a voice, but when he moves in the direction he thinks it/they came from he can’t find anything.  Ahb decides they’ve waited long enough, and she and Arvee start down the internal path towards the floor of the quarry.  Taizu hears a clear, “I think they’re here, but I’m not sure where.”  but still cannot see anyone.  At Tarva’s request, Beldwyn cast Spider Climb on Tarva so she can go down the quarry wall to the floor, without having to go around to the top of the path [the foot of the ramp is just below them].  At  Beldwyn’s suggestion, Tarva will carry Rowan down, then come back up to take Beldwyn down the same way.  Just as Tarva goes over the edge, Beldwyn adds that she (Beldwyn) can get down on her own if she has to.  Tarva (with Rowan) makes it down to the floor ok, but dislodges a few rocks along the way.

1: A voice near Tarva yells, “Now!”;  X4 hits Ahb from behind with a rapier for 22hp and –3 Str.  Ahb turns to see a female half-elf in leather armor; X5, from near Taizu, hits Rowan and Tarva with a Fireball for 25hp each, and in the process becomes visible to Taizu as an elf, standing over the sprawled body of Carrica, wearing robes and pointing a wand.

2: Taizu turns visible as he shoots at X5 but misses;  Tarva runs away from the wall, towards the center of the quarry, saying to Rowan, “Put some distance between us;"  X1 bites Taizu from behind for –3 Con;  X3 turns visible while swinging at Taizu, but misses;  Ahb bloopers against X4, won’t be able to use her right arm for several rounds;    Rowan also moves away from the wall, going first at an angle as Tarva suggested, then turning to head straight towards the sound of fighting in the center;  X2 turns visible as an elf while hitting Taizu for 4 hp;  X4 misses Ahb, then moves to jump off the side of the ramp;  Arvee on an Attack of Opportunity hits X4 for 14;  Ahb on an AoO misses X4; Arvee’s regular attack on X4 misses as she is now below the edge of the ramp, falling very slowly;  X5 Magic Missiles Taizu for 10;  Beldwyn casts magic to Summon three Celestial Eagles.
 
3: Taizu casts Mage Armor on himself;  X3 hits on Taizu for 4;  Tarva runs forward still;  Ahb jumps off the ramp, trying to catch hold of and ride X4 down to the floor -- she does indeed catch X4, but loses her grip and falls the rest of the way to land on her face for 6 hp; Rowan moves 60’ then shoots and hits X5 for 4; Arvee jumps off the ramp (rather than take rounds to run down), lands on his feet for 7 hp;  X5 points his wand at Rowan and Fireballs her for 14 hp;  Beldwyn tells the Celestial Eagles to find the fireball user and kill him.  They fly 80’;  Beldwyn drinks the Levitation potion;  X6 moves up to Rowan.

4: Taizu drops his Light stone (so all can see the actions near Carrica’s body), starts singing InspireCourage, and shoots at X3 but misses;  X1 hits Taizu for 2 hp and another –4 Con; as the half-elf [X4] floats to the floor, Ahb criticals on her for 19 and kills her;  X3 misses Taizu; Rowan drinks her potion of Cure Moderate; Tarva charges X2, hits for 14;  Arvee is running full out towards the noise and light; X5 Fireballs at Arvee for 9 hp, then runs around to the other side of the lake;  Celestial Eagles are over the water, see X5 casting Fireball;  Beldwyn Levitates down the cliff;  X6 misses Rowan.

5: Bardic singing is now in effect.  Taizu shoots X3 for 9;  Tarva hits X2 for 12, and then misses;  X1 misses Taizu, but he loses another –3 Con anyway;  X3 hits Taizu for 5 hp;  Ahb runs towards the noise and light;  Rowan drops her bow and draws her sword, hits X6 for 7;  Arvee charges X3, hits for 17;  X5 Fireballs between Arvee and Taizu.  Arvee takes 3 hp,  Taizu takes 9 hp and falls down;  Celestial Eagle 1 misses X5; Celestial Eagle 2 hits X5 for 3;    Celestial Eagle 3 misses X5;  Beldwyn lowers another 20’;  X6 hits Rowan for 15.   

6: Taizu bleeds down to –2 hp; Tarva hits X2 for 14, kills, moves to flank X6 with Rowan;  Ahb moves to Taizu;  X3 hits Arvee for 11 hp;  Rowan, flanking, hits Xfor 9; Arvee hits X3 for 16, kills;  Celestial Eagle 1 AoO on X5 misses;  Celestial Eagle 2 AoO on X5 hits for 3;  Celestial Eagle 3 AoO on X5 misses, then misses its regular attack also;  X5 Magic Missiles and kills Celestial Eagles 1 and 2;  Beldwyn lands on quarry floor;  X6 criticals on Tarva for 27, then hits again for 14.

7: Taizu bleeds down to –3 hp;  Tarva hits X6 for 14, then misses;  X1 is behind Ahb;  Ahb heals Taizu for 24; Taizu immediately yells, “There was a cleric, and there was an invisible animal biting me, watch out;”   Rowan hits X6 for 13, then misses;  Arvee charges X6 and hits for 16;  Celestial Eagle 3 AoO on X5 misses;  X5 Magic Missiles and kills Celestial Eagle 3;  Beldwyn runs all out towards center;  X6 misses Tarva, then hits her for 11.

8: Taizu covers the Light stone and casts See Invisible on himself, then yells, “Ahb! Behind you! Phase Spider!”;  Tarva misses X6, then hits for 16, kills;  X1 [Phase Spider] bites  Ahb for 5 hp;   Ahb goes to Carrica, Detects Poison on herself and Carrica;   Rowan picks up her bow, shoots at the Phase Spider, but the arrow just goes through that space;  Arvee moves to near where X1 is;  X5 Fireballs between Ahb and Taizu for 11 hp to each;  Beldwyn moves all out for 80 feet while telling the group, “Don’t bring out any lights, you’ll just make yourself a target.”

9: Taizu drinks his Cure Moderate potion for 15; plans to warn whomever the Phase Spider is behind; Tarva asks Heart’s Reach for healing, but nothing happens;  X1 runs away, very fast, into the quarry wall;  Ahb casts Delay Poison on Carrica;  Rowan scouts about, looking for other foes;  Arvee runs around the lake full out, sees X5 with dark vision, and keeps quiet; X5 Fireballs between Taizu and Ahb for 6 hp to each; Beldwyn runs full out but halfway (40 feet) through the move trips and falls flat.

10: Taizu runs full out but halfway (60 feet) through the move trips and falls down; Tarva drinks a Cure Moderate for 15;  Ahb casts Cure Moderate on Carrica, but unlike Taizu she doesn’t wake up  Rowan drinks a Cure Light for 11;    Arvee runs up to X5, but the distance is too far for him to also get a hit in;  X5 runs off at an extremely high speed, stumbles across where Beldwyn is getting up, and veers off in another direction;  Beldwyn estimates where X5 has gone and casts a Fireball after him.  It hits X5 for 21, kills.

Ahb casts Delay Poison on herself, then on Taizu when he comes back.

Beldwyn volunteers to go fetch the horses, so we can use them to carry Carrica and ourselves back into the city.  She Levitates to the top of the quarry.  While she is gone, we search the bodies (see list).  X2 no longer looks like an elf; when Beldwyn gets back she thinks it is a doppleganger.  X6 had a paper on him: a contract between Illana [“our” demoness] and the Council of Wrath, dated six weeks ago, for three magic items and 1,000gp payment to kill the current members of the group of the cleric Ahb.
 
X       ITEM                                                        LORE                                                           VALUE
              
1        none                                                            none                                                            $0.00
            
2       ring:                                                            MAGIC protection +2 AC                            $8,000.00
         really good composite shortbow                  masterwork +1 hit, strength +1 damage            $475.00
         20 shortbow arrows                                    normal                                                                 $1.00
            
3        very high quality longsword                        MAGIC +1 hit +1 damage                            $2,315.00
          high quality studded leather                        MAGIC protection +1 AC                            $1,170.00
          high quality buckler                                    masterwork, no armor check                            $165.00
          potion                                                       MAGIC cure moderate (into group pot)                $0.00
          scroll                                                        MAGIC undetectable alignment                         $150.00
          9" inch rod of glass                                   MAGIC alter self, 22 shots                             $1,980.00
          high quality composite shortbow               masterwork, +1 to hit                                         $375.00
          20 shortbow arrows                                 normal                                                                   $1.00
          Spellbook:                                               Change Self, Detect Poison, Ghost Sound,
                                                                          Obscuring Mist, Spider Climb, 90 p. blank            $90.00
          231 gp                                                     money                                                                 $231.00
            
4        very high quality composite shortbow        MAGIC +1 to hit                                            $2,375.00
          very high qualilty leather armor                  MAGIC protection +1 AC                              $1,160.00
          very high quality large wooden shield        MAGIC protection +1 AC                               $1,157.00
          potion                                                      MAGIC cure serious (into group pot)                      $0.00
           scroll one                                               MAGIC invisibility                                               $150.00
          scroll two                                                MAGIC invisibility                                               $150.00
          high quality rapier                                    masterwork, +1 to hit                                           $320.00
          20 high quality shortbow arrows              masterwork, +1 to hit                                           $121.00
          Spellbook:                                              Change Self, Detect Poison, Ghost Sound,
                                                                        Obscuring Mist, Spider Climb, 90 p. blank              $90.00
          120 gp                                                   money                                                                   $120.00
            
5        (9" trail of ash, one)                                none                                                                         $0.00
          (9" trail of ash, two)                                none                                                                         $0.00
          scroll one                                               MAGIC charm person                                            $25.00
          scroll two                                               MAGIC lightning bolt                                            $375.00
          potion                                                    MAGIC cure moderate (into group pot)                    $0.00
          281 gp                                                   money                                                                   $281.00
            
6        high quality half plate                              MAGIC protection +1 AC                                  $1,750.00
          high quality large steel shield                   MAGIC protection +1 AC                                  $1,170.00
          high quality longsword                            MAGIC +1 hit +1 damage                                  $2,315.00
          high quality thick composite longbow      masterwork +1 hit, strength +4 damage                  $800.00
          20 high quality longbow arrows              normal                                                                        $1.00
          very fine woven cloak                            MAGIC +1 for ALL saving throws                      $1,000.00
          potion                                                   MAGIC cure moderate (into group pot)                      $0.00
          silver earring                                          normal                                                                      $50.00
          654 gp                                                  money                                                                     $654.00
          paper:Contract: Illana & Council of Wrath    given to City Watch                                              $0.00
            
    TOTAL VALUE        $29,017.00

 
1,800 ep fight. 
Ahb made 7th level!

Ahb, Taizu, Carrica, along with Arvee for protection, go back into town and to the Temple of Pelor.  

Meanwhile, Beldwyn, Rowan, and Tarva bury the bodies (which we do not try to do in the floor of a rock quarry).

Ahb negotiates with the temple for the healing she wants done.  It’s all stuff she could do herself, if only she could afford to wait until tomorrow to start, but she’s out of those slots now.  The agreement eventually arrived at is: Ahb and Taizu will spend the next day at the temple, all day, doing chores for the temple (which may or may not involve Ahb using her spell slots).   The temple casts Neutralize Poison on each of them, Minor Restorations to bring back their lost ability stats, and Cures to get back their hit points.

This does wake Carrica up; the last thing she remembers is shopping, and suddenly feeling dizzy.  When the healing at the temple is complete, the other three there escort Carrica back to the Knights of Luna, tell them (and Carrica) all that happened, and then go back to the inn.

When the burial party has finished, we also head back into town.  Rowan wants to check in with the Watch, so we do that, giving them the contract we found on one body.  They tell us that the Council of Wrath is a gang name they’ve been hearing of for about the last five years, but nobody has ever been able to infiltrate them or get a handle on their actual size, makeup, or intent.  Tarva thinks that: this means there may well be more of them, and they might feel a need to fulfill the contract.  

Patchwall 8:  Ahb and Taizu spend all day in the temple in repayment for the healing.  As soon as he’s off, Taizu finds Tarva and hurries her along to the best inn in Waybury, the _______.  There a quick audition (plus the reputation TnT now have in this city) gains us two weeks of nightly gigs for almost as nice a deal (since we’re down one person and horse) (but with nicer rooms and meals) as at the Boar’s Head: two rooms, meals for six, stabling for seven, they pay city taxes, and we get 10gp a night plus all tips.  [Jumping ahead, TnT earn 78gp in tips, plus the 140gp for a fortnight.]

As per the treasure split agreement, since Ahb will be taking training, the group does another treasure split, including various items which had previously been held back in the group pot.  Each member’s share was determined and the members went out to spend their gains.  [See also between-run diary.]

Patchwall 9 – 22:  Ahb is in training for her new skills.  Arvee finishes making a masterwork set of chain mail.  Beldwyn tries her hand at potion making.  Rowan picks up her work with the Watch (only mildly disappointed that the expected statue hasn’t been erected yet;-).  Taizu gigs at night and during the day meets with his contacts, works on flute with Beldwyn, and indulges in his first love of “classical” music.  Tarva gigs with Taizu, does some shopping, and tries to read every written scroll or book in the city.